Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
It's here, and boy was this an endeavor. Quite worth it in the end, I would say. This is a collection of any trails worthy of being ported from Smash 4 to Ultimate, and while a great bunch were cut out, that's because they were either too far under the curve to meet quality standards, or will be part of a themed pack in the future. There are also some trails that, because of compression limitation, were forcibly left out, much to my dismay. >Once that problem is no longer plaguing mod potential, I will update each possible texture to reflect the full potential of the trail graphic. Additionally, any trails previously left out will then be included. Stay tuned for whenever that will happen.
>>Because of the sheer number of images, those provided here are not all taken. You will find more that exemplify each mod contained here (imgur), so please check them out!
The Bronze Sword redesign for Robin features a retake on the design from Smash 4, now boasting stronger hues with a fluent and smooth design to fall in line with the Ultimate's vanilla. The flare colors are a vibrant light blue, like the Smash 4 colors for the bronze sword, and with that change meant that even the dash attack shine graphic got a touchup to reflect it. An oldie but a goodie, this trail will make sure that your Robin combos never fail to look stylish even when you have to rely on the thundersword's weaker counterpart.
Canon Awakening Lucina takes a rough portrayal of the slash graphics present during the cinematics of Fire Emblem Awakening and gives Lucina a distinct, elegant design that sets her further apart from the Hero-King. While the design would likely be improved upon in modern visions, the S4 design still stands strong and deserves its moment. It comes with custom side-b graphics as well, providing a consistent experience.
A drastic interpretation of the generic slash graphic from the original FF7, the Canon FF7 Cloud trail has a distinct flow and proportions that reflect the tip-based sword swing effects seen even in modern day FF7. Cloud is an interesting case, as many of his slash effects are static graphics rather than regular trails. Those textures require extra tlc, and you can see for yourself which attacks use these graphics based on whether or not the front of the trail is unevenly cut and doesn't completely meet at the blade's edge. Otherwise, this trail includes a blue, red, purple, and even a yellow version to correlate with each of Cloud's unique moves. The Advent Children skin also had its flare fixed to be compatible with normal ptcl color applications.
Flames Roy is currently a victim of the compression limit, barely coming out to work for this pack. The original design had to be greatly adapted from S4 because of the trail methodology being vastly different, and the adaptation proved too much to handle for the game under almost all conditions. It will be the first to receive an update once compression limits are adjusted. Until then, please enjoy what it will provide nonetheless.
"Golden Tipped Spinslash Tink? I don't remember that being in S4." Quite right, and it makes its debut here instead. It was part of my personal pack towards the end, sporting a coincidental color palette to that of Ultimate's vanilla. All it took was some clever color manipulation to achieve the same effect, and now you're welcome to see what it brings to your games. It comes with alternating golden/blue wind during use, as well.
Great Aether Ike, ripped straight from the S4's unique Final Smash trails for Ike, is a powerful and sharp design to keep you focused on hitting hardest. Unlike S4 where trail correlation had to be manually implemented, Ike conveniently comes with diversified Smash Attack trails, allowing for two shades of the trail to be used: A golden, consistent color for normals, and the default red and orange design for smashes. You'll also catch the blue variant hidden in his counter and final smash.
Hue's Marth, one of the earliest S4 mods turned recent by yours truly, is back in Ultimate. Credit goes to the original texture creator Havac, of course. It comes with custom dancing blade graphics and even an optional purple counter trail due to how the game handles Marth's counter, borrowing leftover textures from S4.
Finally, S4 Green Spinslash Tink is a straight "port" of the color schematic from Smash 4, complete with the mismatching flare color too! (That could have easily been changed but wasn't to maintain consistency btw lol). It has green-tinted wind effects and will hit home with the classic coloring it resembles from Wind Waker.
------------------------- Overall, I hope you enjoy what this collection has to offer to bring back fond memories of Smash 4 (assuming you have any of those). More trails will likely be added and others adjusted in the future, so be sure to check out the mod whenever the updates are possible. Please let me know of any problems you encounter and I will address them to the best of my ability.
Big, immense thank you and shoutout to zrksyd for putting up with me for over an entire month on this ordeal, swimming through an endless sea of compression failures to get where we are now. ------------------------ These mods are approved for use in modpacks, but shall not be individually redistributed anywhere else without my express permission. If I find you, best have your wits about you.