Team Fortress 2 Classic Ports: Particles

An Effect Mod for Team Fortress 2

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Updates

Flamethrower fixes and tweaks 1d
  • BugFix Oh crap, I forgot to fix the crit variants of the Halloween flamethrower particles aswell
  • Adjustment Recolored the flamethrower particle so that the color is consistent with all teams
  • Improvement Added those little smoke effects on the flamethrower particles

Also forgot to mention, everytime I update the mod, you'll have to redownload the mod and replace the existing mod in your "custom" folder for the changes to take effect.

Halloween flamethrower fix 5d BugFix A small update 5d Amendment BugFix

Yeah, I really couldn't come up with a very good thumbnail :/

Hi there! I'm now porting content from TF2 Classic (In case you didn't know, it was a sourcemod based on TF2) which I done a couple of years ago, but never had the chance to release to the public until now. This is one of the stuff that I ported over to TF2 Classic that is: Particle effects.

Now let's get down to what's included and what's different from the normal TF2 particles:
  • Replaces but not limited to explosions, rocket trails, flame effects, stickybomb & grenade effects, etc.
  • Explosions, rocket trails and flame effects uses a spritesheet that resemble the explosions seen in various late 2006 - early 2007 gameplay videos (not counting the trailers).
  • Projectiles' crit effects also look a lot more cooler
  • Grenade projectiles now tell you more clearly when they're gonna go boom
  • Gibs now leave trails of blood, just like Quake
  • The original "MEDIC!" speech bubble restored!
Subtly noticeable additional effects include:
  • Blood has been recolored to look consistent and I've added a few touches in some blood particles. The buzzsaw blood particle now also looked like a spinning circle and therefore consistent with the spinning buzzsaw.
  • The minigun's original muzzle flash has been returned (That means it's not flat anymore!) 
  • The syringe gun's muzzle flash now looks a lot like it's shooting compressed air out of the barrel and not bullets from it
  • The medigun's healing aura is bigger and a lot more noticeable too
    I'll eventually upload more stuff that I ported over from TF2C, stay tuned mates!

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Credits

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Panzermann11
Panzermann11 Joined 3y ago
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Ported and edited the effects into TF2
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TF2C Team
Made the TF2C mod itself
FissionMetroid101
FissionMetroid101 Joined 9y ago
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Made the particles for TF2C
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Fixing the explosion spritesheet
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The new Jungle Inferno flamethrower particles was based on one of his mods

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Panzermann11 Joined 3y ago
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Panzermann11
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