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Consistent Plasmagun and BFG10K

An Effect Mod for Quake III: Arena

Updates

9th April, 2019 1y
  • Addition New screenshots taken from Quake III Arena
  • Removal Old screenshots taken from Quake Live
  • Improvement Changed BFG10K's glow color to be greener
The dynamic lights displayed in some of the screenshots don't come with this addon. For that you'll need to download Excessive Dawn's custom executable.

My personal settings for dynamic lights are these:
r_dlightbacks 1
r_dlightintensity 1
r_dlightMode 2
r_dlightscale .33
r_dlightspeccolor -1
r_dlightspecpower 32
r_drawsun 1
r_dynamiclight 1
April 7th, 2019 1y Adjustment Feature Improvement Update 4 1y Improvement Update 3 1y Removal Addition
Quake 3 has an issue with inconsistency regarding the Plasma Gun and the BFG10K. This simple mod fixes that.

  1. BFG weapon glow/gloo and its ammo box will match the muzzleflash and the other sfx in GREEN. 
  2. Plasma Gun weapon model and special effects will look PURPLE, to match the ammo boxes.

While this mod works with the base game, it should also work with modded engines (source ports), such as IoQuake3 or my new favourite: Excessive Dawn (a lot of new features, optimisation, bugfixes, and the inclusion of actual dynamic lights casted by the Plasmagun, Railgun and BFG).

NOTES: This mod retains the default/standard quality level with only a change of colour.

Tools I used:

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1v4n94
1v4n94 Joined 6y ago
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Special Thanks
id Software
Develper
Activision
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1v4n94 avatar
1v4n94 Joined 6y ago
Offline
791 points Ranked 42577th
11 medals 2 rare
  • Thanked 50 submitters Medal icon
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
1v4n94
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