Awakening Roy Trails: REVAMPED

An Effect Mod for Super Smash Bros. for Wii U

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With newfound information, told to me by a very awesome guy, I was able to come back and make these trails HOW THEY SHOULD HAVE BEEN IN THE FIRST PLACE
There is NO MORE CLIPPING- these are constant and will never cease to exist at certain angles! There are also no more color smears due to shaders.
On top of that, two new colors! Yellow and Purple. Purple even has it's own flare! (Based on vanilla, Awakening Flares have been left out)
If you were a fan of the old Awakening trails, this is a must have update!

Now, with 6 different colors and only 4 possible slots to use, I'm going to tell you how to spice things up a bit. In each respective folder are the files for all variations of trail usage on Roy: Double Edged Blade (DEB) and Standard Trails. There are also flares in each of the folder, mainly in use for what I'm about to tell you. (Excluding yellow; just use Orange's flare)
That last image shows an example of how to customize just how you want your Roy trails to work. I slapped Purple over the Standard, Orange over DEB Mid, Yellow over DEB Hi, and Blue over DEB Low. This couldn't be any easier than you can imagine. Just take which trail variation you like for what part, out of it's folder and into sm4sh explorer. If you plan on making it non-vanilla oriented (aka orange standard, red mid, green low, blue hi), use the "Vanilla Flares" over the files of EffRoySwordBlue/Green/Red/Flare
Blue is Hi
Green is Low
Red is Mid
Flare is Standard

Know that much, and you're set!
Questions/Concerns? Let me know!

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Redid some things
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[Dubs//] Rage
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StarrMax avatar
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Member Joined 1y
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12 medals 1 rare
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  • One month a member Medal icon
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