Scope Charge Visualizer

An Effect Mod for Team Fortress 2

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Updates

EffectParentSubmitterStats
  • BugFix Fixed the small version playing the wrong animation
  • Adjustment Made the textures sharper, to avoid blurring/mipmapping
  • Improvement Updated screenshots and videos

Sorry about all of these updates, I should really test my mods thoroughly before uploading...

V4.2 11mo
  • Addition Added vpk file for stock hud users to simply drag and drop
  • Tweak Updated readme file to actually be up to date
V4.1 11mo

A retro themed charge visualizer

This affects all rifles. For normal rifles the top shows how much damage a bodyshot will do, and the bottom is a headshot. For the syndey sleeper the top shows how long the jarate will last and the bottom will show how much damage it will do (without jarate).


Demonstration:
 

How to install:

(Be sure to keep a backup of your hudlayout.res file if modifying your hud!)

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  • Liberage avatar
    Liberage Joined 4y ago
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    182 points Ranked 56143rd
    11mo
    Kind of too chunky, maybe add a minimalistic version that is coeherent with the default one, same position and size
    148 days to live avatar
    Mantra
    148 days to live
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  • Squeaks ol fun avatar
    Squeaks ol fun Joined 1y ago
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    439 points Ranked 46020th
    11mo
    Will it work on valve servers?
    Squeak Squeak mother****ka!
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  • Squeaks ol fun avatar
    Squeaks ol fun Joined 1y ago
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    11mo
    Woah didn't realize this was gonna get updated lol. Nice.
    Squeak Squeak mother****ka!
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  • Voyager Essex avatar
    Voyager Essex Joined 3y ago
    Daddy is away..
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    3y
    Posted by darthdallas

    could you plz try to update this to be able for use in valve servers? (is dis possibe maybye) perhaps you could make it like a hud because they are allowed but nothing else is so thx.

    HUDs are allowed but this is a sprite for the scope, much different from a HUD. The only thing you'll find in a custom HUD is that some carry custom crosshairs which can be allowed on a Valve Pub Server.

    Destroyer of Paradoxes
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  • ducklife9000 avatar
    ducklife9000 username pic Joined 5y ago
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    663 points Ranked 42825th
    3y
    Posted by thisisathrowawayaccount

    I made this throwaway account to tell you about all the problems I'm having with this mod. First of all, I wanted to use the smaller transparent version of this mod, so I used the override for it. I was using a custom mod, so I changed that accordingly as well. But when I was scoping in-game, the meter was on the right side of my crosshair (in the same place the default charge meter is) and it was going from left to right instead of outwards from the center. In desperation I tried many other things as a solution. When I used the regular script for custom huds, the meter appeared where it should be, but it was still moving from left to right, and it was regular sized (but that's probably because of the script-editing). I tried everything, but it just wouldn't work! Please tell me what I'm doing wrong so I can fix this. Thanks in advance.


    The smaller version is meant to go from left to right, it's basically the normal version sliced in half. If the scale of the small version is gigantic then you used the wrong hud override.
    Happy VACaction ;)
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  • ducklife9000 avatar
    ducklife9000 username pic Joined 5y ago
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    663 points Ranked 42825th
    3y
    Posted by AustralianLongshootMan

    Do the Heatmaker and Machina have accurate bodyshot counters?


    No unfortunately not, it's not possible.
    Happy VACaction ;)
    URL to post:
  • Do the Heatmaker and Machina have accurate bodyshot counters?

    The ultimate Spy
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  • I made this throwaway account to tell you about all the problems I'm having with this mod. First of all, I wanted to use the smaller transparent version of this mod, so I used the override for it. I was using a custom mod, so I changed that accordingly as well. But when I was scoping in-game, the meter was on the right side of my crosshair (in the same place the default charge meter is) and it was going from left to right instead of outwards from the center. In desperation I tried many other things as a solution. When I used the regular script for custom huds, the meter appeared where it should be, but it was still moving from left to right, and it was regular sized (but that's probably because of the script-editing). I tried everything, but it just wouldn't work! Please tell me what I'm doing wrong so I can fix this. Thanks in advance.

    Bananite
    URL to post:
  • could you plz try to update this to be able for use in valve servers? (is dis possibe maybye) perhaps you could make it like a hud because they are allowed but nothing else is so thx.

    Bananite
    URL to post:
  • ducklife9000 avatar
    ducklife9000 username pic Joined 5y ago
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    663 points Ranked 42825th
    3y
    > **Posted by azgalaga** > > > **Posted by ducklife9000** > > > > > **Posted by azgalaga** > > > > > > When I go onto official valve servers, the default scope charge indicator appears albeit bigger, taking up most of the screen. This does not allow me to preform head shots and worse of all does not allow me to preform head shot congas. Is this just me? > > > > No it isn't just you, it's sv_pure 1 being an asshole and not allowing custom HUD files, I use the smaller version since if the sever runs sv_pure 1 then it will stay almost the same size. > > So it's either use the small one or have a big default scope on valve server? Of course. Miss it when it allowed custom things. Now it's shit. I agree
    Happy VACaction ;)
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ducklife9000 username pic Joined 5y ago
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Everything.
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Ænigma Fonts (Brian Kent)
Visitor TT2 Font

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  • 36 Posts
  • 4ySubmitted
  • 11moModified
  • 11moUpdated

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