Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Release Name: Medic Beam: Pinwheel
Release Author: payohtea aka p3y0t3
Whats been changed/Added
Simply unzip into your Team Fortress 2 dir, recursing directory structure. Files
should end up in: %steam_user_dir%\Team Fortress 2\tf2\materials\effects.
Notes from Author..
In a desperate attempt to strike a good visual balance for both teams' medics,
pinwheel was born. HOWEVER. for lord knows what reason, reds' beam seems to always
look better... 'Cept for the case of the default Valve graphic, which is pretty much
equal... Hrm, maybe I am missing something here =) Anyhow, enjoy, and keep it lit <\\\\\\\%*~~~^~~ ~~^~
PS: If there is enough interest in such a thing, I may release a little windoze app
that allows you to quickly and easily either:
a) load TF2 "styles" with multiple types of fx that can be quickly loaded\unloaded
b) just changes individual aspects of the graphics, for full customization
The only thing really keeping me from having it done and out the door is a easy way
to determine what the individual's %steam_user dir is on a per-installation basis.
IE: my dir structure would be \program files\steam\steamapps\pay_o_tea\etc etc etc.
If anyone knows the answer to this dilemna, much praise kudos and thanx =)
If someone can respond, where would I put the 6 folders? There is no "effects" folder in materials. I tried sprites, but that doesn't do anything. I really want this, but I can't find any way to install it.