//Toro Inoue arcade route

arcade_enemy[1] = "sato_yamcha"
arcade_enemy[2] = "dan"
arcade_enemy[3] = "ptbravo_ramona"
arcade_enemy[4] = "kyo_cogu"
arcade_enemy[5] = "terry"
arcade_enemy[6] = "ciel_kfm"
arcade_enemy[7] = "mac"
arcade_enemy[8] = "yang"
arcade_enemy[9] = "akatsuki_mash"


arcade_set_lives(5);//set stock count

arcade_win_quotes(
5, //number of quotes(max = 15)
"If you wish to be the world warrior, don't pull your punches!",
"I am the victor today!",
"Try harder next time!",
"Get serious!",
"It seems my martial arts were too much for you!"
)



//(Number of the round, Number of Stocks, Size Multiplier, Is metal?
arcade_enemy_setting(
1, //Number of the round
"hyperbolic", //Stage
2, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
1 //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
)

arcade_enemy_setting(
2, //Number of the round
"hakurei", //Stage
2, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
1 //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
)

arcade_enemy_setting(
3, //Number of the round
"z-city", //Stage
2, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
1 //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
)

arcade_enemy_setting(
4, //Number of the round
"kofstadium", //Stage
2, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
1 //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
)

arcade_enemy_setting(
5, //Number of the round
"pork", //Stage
2, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
1 //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
)

arcade_enemy_setting(
6, //Number of the round
"rockwall", //Stage
2, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
1 //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
)

arcade_enemy_setting(
7, //Number of the round
"dededestadium", //Stage
2, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
1 //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
)

arcade_enemy_setting(
8, //Number of the round
"amitycolisseum", //Stage
2, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
0 //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
)

arcade_enemy_setting(
9, //Number of the round
"metacrystal", //Stage
3, //Number of Stocks
1, //Size Multiplier
0, //Is metal?(1 = yes, 0 = nope)
0, //Palette number(0 = default)
0, //Number of the alt(0 = default)
"none", //Assist Name
2, //What BGM to play (0 = stage, 1 = versus, 2 = custom defined in the next argument)
"arcade/bgm/Playstation_All-Stars_Battle_Royale_-_Rival_(Light)__000083534_004920712.ogg"
)

set_round_text_settings(
1, //Round number
"arcade/bgm/Torohouse.mp3", //Path of the music file to play during dialogue
"arcade/gfx/bgtorointro.png", //Path of the background image
"arcade/gfx/torointro.png", //Path of the image of the left side character
"arcade/gfx/kurointro.png", //Path of the image of the right side character
11 //Number of messages(infinite)
)
arcade_text_queue_add(
1, //Round number
"Kuro: There is a gathering of mighty warriors happening!"
)
arcade_text_queue_add(
1, //Round number
"Toro: What?"
)
arcade_text_queue_add(
1, //Round number
"Kuro: It's close and everyone will be there! "
)
arcade_text_queue_add(
1, //Round number
"Toro: You don't mean..."
)
arcade_text_queue_add(
1, //Round number
"Kuro : Yes! All of our favorites!"
)
arcade_text_queue_add(
1, //Round number
"Toro : Perhaps I can go there to meet them! "
)
arcade_text_queue_add(
1, //Round number
"If I can learn to fight like them, I might become human. "
)
arcade_text_queue_add(
1, //Round number
"Kuro : And maybe there will be some pretty ladies there!"
)
arcade_text_queue_add(
1, //Round number
"Toro : Kuro! We must be respectful around such legendary humans!"
)
arcade_text_queue_add(
1, //Round number
"And we should also not be late! "
)
arcade_text_queue_add(
1, //Round number
"Let's go!"
)

set_round_text_settings(
9, //Round number
"arcade/bgm/Rival Arena Light - Cutscene - PlayStation All-Stars Battle Royale.mp3", //Path of the music file to play during dialogue
"arcade/gfx/PSAllStarsRivalsBg.png", //Path of the background image
"arcade/gfx/tororival.png", //Path of the image of the left side character
"arcade/gfx/heihachi.png", //Path of the image of the right side character
14//Number of messages(infinite)
)
arcade_text_queue_add(
9, //Round number
"Kuro : If these humans only want to fight you, we should at least bet on the outcome!"
)
arcade_text_queue_add(
9, //Round number
"Toro : I'm here to meet these people so I can learn to be like..."
)
arcade_text_queue_add(
9, //Round number
"Look!"
)
arcade_text_queue_add(
9, //Round number
"Kuro : Ah! Heihachi! I had a feeling he was aroud here somewhere."
)
arcade_text_queue_add(
9, //Round number
"Toro : It is Heihachi, but... he looks different."
)
arcade_text_queue_add(
9, //Round number
"Heihachi : Move along, kitties. This is no place for you."
)
arcade_text_queue_add(
9, //Round number
"Toro : Heihachi! Is it really you ?"
)
arcade_text_queue_add(
9, //Round number
"Kuro : You look different."
)
arcade_text_queue_add(
9, //Round number
"Heihachi : Such impertinence!"
)
arcade_text_queue_add(
9, //Round number
"Toro : We just want to ask you some questions, Heihachi-san."
)
arcade_text_queue_add(
9, //Round number
"Kuro : Why are you so young?"
)
arcade_text_queue_add(
9, //Round number
"Heihachi : These matters dont concern you."
)
arcade_text_queue_add(
9, //Round number
"I alreday told you once to leave but..."
)
arcade_text_queue_add(
9, //Round number
"It seems I havent made myself clear!"
)

