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if someone is not sure whether its working, a convenient way to test durability is this patch. the safest would be hitting a rock a bunch of times and counting, but I did that and it matched every time, so you can probably trust the number that shows up in the patched UI
I did a little bit of math. With Ancient Proficiency, the Ancient Bladesaw does 180 damage. With Level 3 Mighty Food, it does 270. When you attack a Guardian with that, it does 351 damage. That’s the highest amount of damage you can do in the game with this mod. The durability isn’t gonna matter, since the Durability Transfer glitch is a thing.
Ah I see what you mean. Though I would probably do something like the left and right sides are the weak hit, and the area in the middle is the spike. This is cuz the move literally goes from the right side of him to the left side of him.
Balance was never really a thing I thought about if you look at my previous mods. But I'll definitely take balance into consideration from now on. (and possibly update this one in a few days)
Edit: I would also have to edit the knockback too. The move on a grounded opponent sends way too little knockback giving him kill confirms at 50% near the ledge. Though I think getting new combos with dair is what help makes the mod fun so i won't tone it down too much.
Palette sprites need to be told which palette line to render with. If you used the default character drawing sprites (can't recall what they're called atm) and just set the key to Miles' snowboarding sprites it should automatically be atexed. If you used Renderer.drawCustomSprite(), you can specify an offset into the game's palettes for the sprites to use. IIRC, Tails' palette is loaded at an atex of 0x60 for his "modded" palette (and technically also at 0x00 for the rawdata palette).
Neat! Do you think it's possible to do the reverse? IE alter the Snow and Sand boots to act as valid set pieces for the Snowquill and Desert Voe sets? Also, can the various Gerudo jewelry items be made to interact with their appropriate sets for the full-set bonus?
I don't haha. About half of the game's text files are changed (~500), but the amount of lines they contain does vary quite a lot... The BCML-generated log file would probably be the closest to a spreadsheet you could find.
Anyway thanks for the kind words, I was happy to read your comment!