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Hey man! I just discovered a way to play this trial on Windows 10! I just copied the .exe for the latest MGS PC Port release and replaced the Trial.exe and BANG, Working like a charm... do you know the diferences between the Oficial Release and the trial? I'm very excited. Also, the game crashes on my way to B2 but triggered the Cutscene after the Chief died... Cheers
Yeah, and the brushes you used for the "CPHX" letters also used a texture with similar issues (looks like pipemetal001a). You can actually see it on your title screenshot.
I don't know how you've fixed it, but in case somebody stumbles across a similar issue, the easiest way IMO would be to copy the original .vmt, replace the VertexLitGeneric shader with the LightmappedGeneric:
then mass-replace the old material with this new custom one and ship it with the map. That way you don't need to search for a replacement texture but you also don't really increase the final .bsp size, because you don't ship any extra .vtf files, and a custom .vmt is <1KB.
Again, nice map overall, such a soft and smooth palette. Would definitely run this instead of churches if I had a gungame server :)
Figured it out. Must be done in the same session as your changes are made. I suppose that makes some sense, and explains why the tutorial glosses over it. Just remember to make the EMIP before you're done making your changes.
I'm a bit confused. The EMIP file explanation doesn't exactly explain what is going on with the program. I set the Among Us data folder to my base folder in the pop up as you say, but I have no idea how to apply my mod from there, since I'm assuming I'm supposed to Among Us's original assets0 folder. I tried to load it with the modded files open hoping that would help, but no change. I don't get the drop downs you do in the Changes box, there's no change there for me, and I don't know what to do.