Our judges loved this map, feeling that it stuck well to the
theme and praise LATTEH for his use of amazing brushwork and
building designs. The displacements are natural looking,
adding to the realistic looking skybox and outside details of
the level. The main factor affecting its win though were the
outstanding custom models and textures that enhanced the very
polished feel to the map, and its well thought out,
and enjoyable gameplay.
Our judges were impressed by Jacks decision to make this map
for CS:GO despite the official SDK not being released at the
time of its creation. The core contents of the map are
aesthetically brilliant and realistic looking, although the
judges felt slightly disappointed that the the level seems to
just end at the fence with very little detail to the
surrounding environment, although this adds to the baron
feeling. Overall we were impressed by the general concept and
almost flawless execution of this map. -- Well done!
Our judges felt that denero was a very good quality map
were impressed by Sethen's use of several unique and easily
identifiable locations/themes throughout the map. Combined
with the great atmopsheric lighting and architecture for
interiors this provided brilliant, well thought out gameplay.
Its clear from the classic "figure of eight" level design that
Sethen has thought about balance, although the judges felt the
layout can be tricky at times with all the corridors
We loved seeing a campaign make it into one of our contests,
and this one doesn't disappoint! Although brief this story is
jam packed with explosive action and unique custom content.
Many people were dissipated with the length of this map but
we felt it was a pretty awesome accomplishment given the time
constraints and worthy of a spot in our top 5! We really hope
that Jett finds time to complete this epic campaign!
Another fantastic map from one of our regular participants,
although sparse and lacking detail in some areas our judges
felt this map stuck well to the brief, and highly commend
Giblets for his use of scripted events and particles during
the explosion. We only wish he had more time to complete this
map, as it could have been a real contender for the top 3.
(Damn those pesky exams!)