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cp_2train_night

An Unfinished Mod for Team Fortress 2

Extract to your team fortress 2\tf folder. Within your maps folder there should be the .bsp and the two hammer files, the .VMF and the .VMX Move these into your working hammer directory if need be.

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  • Wacker avatar
    Wacker Joined 8y ago
    Offline
    178 points Ranked 61,309th
    8y
    Do you think you could possibly fix the too many renderables list group 7 issue? I'd appreciate it alot
    Bananite
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  • Posted by UndeadSpectre I just didn't/don't have the time. It's practically done, except the optimisation which I have no idea about. All I need is someone to get it less laggy and the community might get a semi-decent map to play on.
    it may be kinda late but I would like to finish this map
    I'm an American
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  • UndeadSpectre avatar
    UndeadSpectre Joined 12y ago
    Offline
    196 points Ranked 59,719th
    11y
    I just didn't/don't have the time. It's practically done, except the optimisation which I have no idea about. All I need is someone to get it less laggy and the community might get a semi-decent map to play on.
    Bananaphone
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  • Smish132 avatar
    Smish132 Joined 11y ago
    Offline
    138 points Ranked 66,079th
    11y
    Looks pretty cool. why didnt you finish it?!
    8-Bit? Hell yeah! avatar
    Mantra
    8-Bit? Hell yeah!
    URL to post:

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Credits

Key Authors
UndeadSpectre
Map/Materials

Submitter

UndeadSpectre avatar
UndeadSpectre Joined 12y ago
Offline
196 points Ranked 59,719th
UndeadSpectre
Creator
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Development Info

Notes
I'm handing this one over to you, internets, as I never got round to finishing it. I'd say it's about 80% complete, it just needs the following things done to it: - Optimization: I've noticed some considerable lag when looking down the main stretch between the two trains. This is the main issue. I started this map poorly and it needs a good sorting out, if anyone knows how. - Models: It's looking a bit bare, so use your imagination and get it looking like a fully functional train. I think that's it, but of course you can do whatever you want to it, as long as you credit me on your upload when it's done. There was also a map I started called cp_Station which linked onto this map, but it's so early in construction there's no point in adding it. You could actually "drive" trains along the platforms and place them strategically for cover. Nmeh.

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Category

Sub-category
Control Points
Super-category
Maps

License

Attributes

Miscellaneous
Development State
Alpha
Players
32

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