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Extract to your team fortress 2\tf folder.
Within your maps folder there should be the .bsp and the two hammer files for each map, the .VMF and the .VMX
Move these (6) into your working hammer directory if need be.
The materials folder contains all the custom materials used, and some posters I was going to use in cp_takeoff around the airport. Feel free to use them if you want.
Architecture: The map itself has many ways to be defended, but also i think it's attackable. Maybe this map should have a gameplay like the one on Dustbowl. Three or two caps per part and atleast 3 stages. I only have to point out several paths that would make the game more interesting.
Construction: I loved the airport level, and the airplane itself its nice, but it must be improved. Still, no penalties for that.
Detail: Nicely detailed, but the airplane has major leaks, and the airport looks like it has no shadows at all.
Notes: I haven't tested the map yet because Steam Client won't start for me... Anyway, my opinions are based in the video in the description. The map is pretty good and , honestly, i think you should end it.
PS: I would love to know which is the music on the video!
I'm handing this one over to you, internets, as I never got round to finishing it.
Each map is at a different stage; REDAirways is practically finished, whereas koth_Castaway is nowhere near done. I thought it'd be best if I upload these maps as a pack so as to keep the fluency and links between them.
Speaking of links, if someone could make it so if Blu win it loads the next map and if Red win it goes back to the first or something, it would be cool as this is what I originally intended.
cp_takeoff - Blu must stowaway on the Red plane
REDAirways - Blu must take control of the Red plane in flight
koth_castaway - After a disastrous series of events (no one can actually fly the plane), both teams struggle to take control of the radio equipment which is stranded precariously in the wreckage atop a volcano. Whoever calls in for help for exactly 3 minutes is the team who recieves reinforcements. I imagined there to be giant battleships and planes to fly in to the rescue at the end of the round. Go wild!
Each map generally needs finishing off, just do whatever you want to it as long as you credit me on your upload when it's all done.
Additional Models Required:
There's also an Ambulance, which I can't seem to find the link to.