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The Collapse is a very ambitious map for me, It's quite big, and I mean big, it was supposed to hold 1 HUB area that had in total 4 main locations that you could visit, and these were necessary to visit because you had to explore the map to progress, this means that in one location you could have found a keycard or an explosive item, that could have been used to progress in the map, Exploration was key in this map, unfortunately, due to many things in which were involved glitches and bugs, the map is not very stable.
This was my first time creating something this big in Duke3D, using the BUILD engine you have a limitation of not being able to create a TROR effect (True Room Over Room) This means that if you want a room to be above another one, and have the two be visible at the same time, this is impossible, but thanks to Sprites, this is possible, though in a restricted kind of way, its the main reason why the map has over 6000+ sprites in it.