Unfinished The Collapse

An Unfinished Mod for Duke Nukem 3D

The map has been cancelled because of two reasons.

1: the map being too glitchy and buggy in most places, It may be because of the weird way I made it and some other questionable decisions I took when making it.

2: Being too ambitious for its own good, Mainly because I've never done this type of map before, and I'm not an expert at making big maps.

So yea, I'm pretty disappointed with myself mostly about this, but there's still hope with an upcoming map I am making.

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Maisth
Maisth Joined 2y ago
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Maisth avatar
Maisth Joined 2y ago
Offline
2,789 points Ranked 19807th
14 medals 1 legendary 3 rare
  • 15+ Entries! GameBanana’s Christmas Giveaway 2017 Medal icon
  • GameBanana’s Christmas Giveaway 2017 Day Eighteen Winner! Medal icon
  • Became a Game Pioneer Medal icon
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • Returned 100 times Medal icon

Maisth
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Development Info

Notes
The Collapse is a very ambitious map for me, It's quite big, and I mean big, it was supposed to hold 1 HUB area that had in total 4 main locations that you could visit, and these were necessary to visit because you had to explore the map to progress, this means that in one location you could have found a keycard or an explosive item, that could have been used to progress in the map, Exploration was key in this map, unfortunately, due to many things in which were involved glitches and bugs, the map is not very stable.

This was my first time creating something this big in Duke3D, using the BUILD engine you have a limitation of not being able to create a TROR effect (True Room Over Room) This means that if you want a room to be above another one, and have the two be visible at the same time, this is impossible, but thanks to Sprites, this is possible, though in a restricted kind of way, its the main reason why the map has over 6000+ sprites in it.
Work in Progress
Duke Nukem Fourth Map (The Collapse)

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  • Today's Pick
    Featured on Dec 12 2018
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