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MvM Deathmatch

An Unfinished Mod for Team Fortress 2

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Updates

Alpha 5 (Final Alpha?) 3y
  • - Added some health pills in the corner opposite of the corner with ammo pack and health pills
  • - Upgraded medium ammo and health in defender spawn to full
  • - Put robot spawns in small room at the corner a bit further from each other
  • - Made func_nobuilds a tiny bit more forgiving (excluding certain nobuilds placed on singular robot spawns)
  • - Made sentry buster door trigger smaller
  • - Increased the size of func_respawnroomvisualizer for the defender spawn on an attempt to prevent spybots from humping it
  • - Improved lighting
  • - Revamped the missions, explained in additional notes
Instead of a singular default mission there are now a multitude of them and are pretty much difficulties:

Normal (Default)
800 starting money
Robots set to Normal difficulty
Robots drop 2 money each
Sentry Buster is possible to kill with teammate co-operation
Sentry Buster has normal forgiveness rate for engineer activity

Easy
1000 starting money
Robots set to Easy difficulty
Robots drop 3 money each
Sentry Buster set to Hard difficulty (from Expert, its default) and is easier to kill
Sentry Buster is a tad more forgiving on engineer activity

Hard
800 starting money
Robots set to Hard difficulty
Robots drop 2 money each
Sentry Buster is harder to kill
Sentry Buster is a tad less forgiving on engineer activity

Expert
600 starting money
Robots set to Expert difficulty
Robots drop 1 money each
Sentry Buster is noticably harder to kill
Sentry Buster is way less forgiving on engineer activity
You'll probably never beat this difficulty ever

Pre-Alpha 5 (doesn't exist anymore but put here for reference)
800 starting money
Robots set to Normal difficulty
Robots drop 1 money each
Sentry Buster is a bit harder to kill than in the new Hard
Sentry Buster is a tiny bit more forgiving on engineer activity than in the new Normal
Alpha 4 4y Alpha 3 4y

Mann Vs. Machine: (Team) Deathmatch

You know how all those custom survival/endurance missions usually have the bomb locked by (a) practically immobile robot(s) and strive to be more of a deathmatch? This strives to be the map version of it.
There are multiple robot spawns around the front, ammo kit and medkit at the spawn, two ammo packs and one health pill bottle a bit far from the spawn.
The layout of the map is pretty much a box that was filled with items. Despite that, though, I made sure the box filled with items is as little cheap as possible.

It would make my day if I saw servers hosting this map.

B1 has been successfully tested (for the longest time). It should get released soon.

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Credits

The Creator
Marios2
Marios2 Joined 6y ago
Offline
480 points Ranked 46241st
Created the map
Resources
Valve Software
Models & Hammer World Editor

Submitter

Marios2 avatar
Marios2 Joined 6y ago
Offline
480 points Ranked 46241st
Marios2
Creator
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Category

Sub-category
Mann vs. Machine
Super-category
Maps

License

You are allowed to exhibit this map and the included mission at your server, dedicated or not.
You are allowed to view and inspect the map yourself.
You are not allowed to claim the map as yours or sell it for any profit.
You are allowed to decompile the map and see the source, but shall you modify it, you cannot publicly display the edited version unless I give you permission to do so.
Your edited version of the map (if any) must display the differences from the original version and attribute the original version to me.
You are allowed to redistribute the map only if I give you permission to do so - otherwise, don't redistribute it.

Attributes

Players
6
Development State
Beta

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