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project

An Unfinished Mod for Counter-Strike 1.6

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"Project" is the name

I have a problem on playing this map. I placed skybox, and light and player entity, then i compiled it all just for test successfully and copy it to cstrike/maps directory as other maps that worked, but the loading game bar stops in the middle of loading and lag so much that i must kill the ''hl.exe'' process with task manager. I ADMIT, that i haven't use Hammer for long time, but what is wrong with map. (In **project.err** i get an not necessarily "error", that i should put some lights in map, so i did.) I'd rather to you do the fixing and send me the fixed thing. Also compile went successfull Sorry for my bad English Please help, or fix it and send me the fixed copy. my email: **anderlli0053@live.com** Really thanks for all help.

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  • anderlli0053 avatar
    anderlli0053 Joined 6y ago
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    **Thanks all of you that helped**, esspecially the **@XuberAxel** because for taking time to get deep in LOG file and to most help to way to resolve the problem. Everything you writed was wrong and i had to fix, now it works :D :D. This will be **cs_project** map, and this will be a large map about almost all over the "Top view of Hammer" if you know what i mean. So the NAV file, if i forget or something to include will take a long time to create, especially if you have the low-spec computer. Really thanks :D P.S.: Sorry for my bad English. Best Regards, **_Andrej Poženel - .:RmpL0053:. - Anderlli0053_**
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    Mantra
    Executλble Studios Interactive
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  • npocTo_LaM avatar
    npocTo_LaM Joined 7y ago
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    Use the vhlt compile tools, wad-files: cs_office.wad, de_piranessi.wad and project.rmf... Compile map - ok Load map in game - ok
    Bananite
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  • XuberAxel avatar
    XuberAxel Joined 5y ago
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    389 points Ranked 48146th
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    oook... I think I find your problem... Look.. 1. In this version of Valve Hammer Editor you only can add a MAX of 8 texture packs to the Valve Hammer Editor. So you have like 20 or more. Try to delete from the program, some texture packs. If you dont really need a texture, dont use that texture pack or dont use only 1 texture from each texture pack. Try to find a similary texture on the other packs or make it via scale (maximum of scale = 255 in X, Y and Z.. I recommend 100) Warning: More than 8 wadfiles are in use. (44) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.11 mb (of 4.00 mb MAX) 1.06 seconds elapsed ----- END hlcsg ----- 2. You have a problem with some textures. The build program says that some textures are "larger than espected" Try to fix it deleting that texture pack or save that textures in a maximum of 128 x 128. Using Wadfile: \cs\valve\halflife.wad - Warning: Larger than expected texture (348972 bytes): '!WATERGREEN' - Warning: Larger than expected texture (348972 bytes): '-0OUT_RK3' - Warning: Larger than expected texture (348972 bytes): '-1OUT_RK3' - Warning: Larger than expected texture (348972 bytes): '-2OUT_RK3' - Warning: Larger than expected texture (348972 bytes): '-3OUT_RK3' - Warning: Larger than expected texture (348972 bytes): '-4OUT_RK3' - Warning: Larger than expected texture (348972 bytes): 'WATER4B' ** - Contains 0 used textures, 0.00 percent of map **(3120 textures in wad) Using Wadfile: \cs\cstrike\de_nyancat.wad - Warning: Larger than expected texture (348972 bytes): 'NYANPHONE' - Warning: Larger than expected texture (348972 bytes): 'NOPEDDD' - Warning: Larger than expected texture (348972 bytes): 'YOUCOPY' - Warning: Larger than expected texture (213312 bytes): '+9FRAME' - Warning: Larger than expected texture (213312 bytes): '+8FRAME' - Warning: Larger than expected texture (213312 bytes): '+7FRAME' - Warning: Larger than expected texture (213312 bytes): '+6FRAME' - Warning: Larger than expected texture (213312 bytes): '+5FRAME' - Warning: Larger than expected texture (213312 bytes): '+4FRAME' - Warning: Larger than expected texture (213312 bytes): '+3FRAME' - Warning: Larger than expected texture (213312 bytes): '+2FRAME' - Warning: Larger than expected texture (213312 bytes): '+1FRAME' - Warning: Larger than expected texture (213312 bytes): '+0FRAME' - Warning: Larger than expected texture (348972 bytes): 'NON-STOP-NYAN-C' - Warning: Larger than expected texture (348972 bytes): 'PFCFL' - Warning: Larger than expected texture (348972 bytes): '001' - Warning: Larger than expected texture (348972 bytes): '002' - Warning: Larger than expected texture (348972 bytes): '005' - Warning: Larger than expected texture (348972 bytes): '006' - Warning: Larger than expected texture (348972 bytes): '009' - Warning: Larger than expected texture (348972 bytes): '0914' - Warning: Larger than expected texture (348972 bytes): '007' - Warning: Larger than expected texture (348972 bytes): '0918' - Warning: Larger than expected texture (348972 bytes): 'NYAN_SLIPKNOT' - Warning: Larger than expected texture (348972 bytes): 'BISON' - Warning: Larger than expected texture (348972 bytes): 'LUL' - Contains 0 used textures, 0.00 percent of map (118 textures in wad) I recomend that use this texture packs: 1. Halflife.wad (necesary) 2. cstrike.wad 3. zhlt.wad (necesary)
    Bananite
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    anderlli0053 Joined 6y ago
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    anderlli0053 Joined 6y ago
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  • XuberAxel avatar
    XuberAxel Joined 5y ago
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    The 4th step... Click the panels in the faces that you will never see in the game. For example, the faces that are outside of the map. I dont really know why you cannot run your map :( It seems that all is good but.. I dont really know... look try this: When you compile the map, learn the description of the compile progres window.. try to find some "errors" or "Warnings" and post it here
    Bananite
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  • anderlli0053 avatar
    anderlli0053 Joined 6y ago
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    Map still doesn't work :( So now i used light_enviroment and set it to bright yellow, used the top "plate" as skybox texture **(sky) from zhlt.wad**, i put the **info_player_start** and the info player_deathmatch to MiP, I have **zhlt.fgd** and **halflife-cs.fgd**(that works) and all **WAD** textures, **But quite i didn't understand the 4. tip**. NULL texture from zhlt.wad? But where to apply them? On panels, that represents sky i cannot "explode" to pieces that i can select the faces i want. HERE I CIRCLED IT WITH RED THE FACES WHERE PANELS STICK TOGETHER. (**http://shrani.si/f/24/Qz/3ZVDdPiM/1.png**)
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    Mantra
    Executλble Studios Interactive
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  • anderlli0053 avatar
    anderlli0053 Joined 6y ago
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    @XuberAxel Thanks, i'll try to resolve problem with solutions you provided
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    Mantra
    Executλble Studios Interactive
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  • XuberAxel avatar
    XuberAxel Joined 5y ago
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    1. Try to use light_enviroment to make the "sun" 2. Use in the top of your map, the texture sky to make the sky. 3. Place 2 spots or spawns for each team. 4. In the faces that you cannot see, use the NULL texture. 5. You must have all FGDs, ZHLT textures of the game and all stuffs of the Valve Hammer Editor for a correct compile. 6. Then try to compile and use the map. :) I dont have the game so, I cant compile by my self and test it :/ I deleted it a few months ago.
    Bananite
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anderlli0053 avatar
anderlli0053 Joined 6y ago
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anderlli0053
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I have a problem on playing this map. I placed skybox, and light and player entity, then i compiled it all just for test successfully and copy it to cstrike/maps directory as other maps that worked, but the loading game bar stops in the middle of loading and lag so much that i must kill the ''hl.exe'' process with task manager. I ADMIT, that i haven't use Hammer for long time, but what is wrong with map. (In **project.err** i get an not necessarily "error", that i should put some lights in map, so i did.) I'd rather to you do the fixing and send me the fixed thing. Also compile went successfull Sorry for my bad English Please help, or fix it and send me the fixed copy. my email: **anderlli0053@live.com** Really thanks for all help.

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Hostage Rescue
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Maps

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I have a problem on playing this map. I placed skybox, and light and player entity, then i compiled it all just for test successfully and copy it to cstrike/maps directory as other maps that worked, but the loading game bar stops in the middle of loading and lag so much that i must kill the ''hl.exe'' process with task manager. I ADMIT, that i haven't use Hammer for long time, but what is wrong with map. (In **project.err** i get an not necessarily "error", that i should put some lights in map, so i did.) I'd rather to you do the fixing and send me the fixed thing. Also compile went successfull Sorry for my bad English Please help, or fix it and send me the fixed copy. my email: **anderlli0053@live.com** Really thanks for all help.

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