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Came to thinking that many of glorious old models were somehow spoiled in CS 1.6 ports due to texture limitations.
What I mean:
For example - this Twinkie Masta's MP5. All the works in CS 1.6 I've ever seen were made with resizing textures into required sizes and half of sharpness of this model gone to shit. This MP5 in my opinion is one of the best models ever made for CSS, and it's wrong to see it used that way. I'm aware that people most likely hadn't known how to UV-chop things that time, but now...
In other words - I want to make sharp uv-chopped pack with this old but still stunning model of mp5 with exactly this kind of stock. I don't like the folding one a lot. And I'd use all the previously unused in my works best mp5 animations in here.
Plus - Stoke's retexture makes it look close to Contract Wars guns texturing style. Additionally I'd surely do some magic with textures, so using it with other CW weapons wouldn't make it a white crow.