Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Regarding the 1.4 font asset on other fonts in decompiles

A Blog Post for Baldi's Basics

No ads for members. Membership is 100% free. Sign up!

A guide to how to make a 1.4.3 effect on other fonts in a decompile.

Using JUST hinted raster is not the same. The way mystman12 did it was using TextMeshPro (Available for free on the unity assets store) to generate an atlas texture for it with hinted raster applied to THAT is what makes it look better. Doing the same to imported fonts will result in the same effect. Hope this helps!

I didn't understand how I could explain this in a picture, so I uploaded it as a blog, which works well.
Sign up to access this!

No comments yet


Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code


I've been working on many corners of this website! - CyndaquilDAC


CyndaquilDAC username pic Joined 2y ago
Off The Banana
13 points Ranked 65003rd
15 medals 1 legendary 1 rare
  • Became a Ripe Supporter Medal icon
  • Returned 1000 times Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • Became a Studio Leader Medal icon
CyndaquilDAC avatar
CyndaquilDAC Productions Flag
CyndaquilDAC Productions

Sign up to access this!
Sign up to access this!
Sign up to access this!


Sign up to access this!





  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 0
  • 143
  • 12d
  • 12d

More from Submitter

WiPs by Submitter

More Other/Misc Blogs