Don't know why, but I'm absolutely sick of way people naming their submissions in a way - some pistol on somebody's animations. You know - Deagle on Brightside animations, for example.
What the hell with it? I mean, don't people want to make their subs more-or-less unique? At least - via the name? No need to name them the way I do, but to name them some other way.
This "Something on some animations" makes me feel like a guy simply ported one stuff and haven't added a single touch from himself about design, animations editing or texture altering. No effort made. Faceless works without a soul in it. Like a clean A4 sheet of paper.
Maybe somebody would say - I'm wrong, but I strongly feel this way.
In order for a submission to have a unique name, it is necessary that this submission be unique in its content. The guys just take the old submissions of masters, combine the parts between themselves and, therefore, such names. Probably they believe that their publications do not deserve unique names. Maybe they are right?
I don't think it's a matter of being original, it's a matter of respect. If I knew enough about animating and modeling to do something like this, I'd do the same thing. If I didn't create the content, what right do I have to rename it?
There are some reasons why some members named their skins like that: 1. To respect the original creators of the model and animation, although now you can write them in the Author Group, or in description of the skins. 2. As you said before, the compiler just took the model, texture and animation and compile them into one skin. 3. To tell the user who download the skins that the model, texture, and animation is from <insert author name here> without read the description. Maybe someone can explain it better....?
For me, usually I do it in a simpler but similar way, like: <Author 1> - <Author 2> <weapon name>. For unique name, I do that only to my own creation/model, example: Here.