Counter-Strike: Source Icon CS:S WiP

Source grass_V2

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Progress Report

In Development - 10% finished

Updates

update 3
  • adding more sizes of grass (short, tall, random)
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15d
Update 2
  • added dandelion and daisy flowers
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DomiTibingen
19d

Hello Gamebanana :)

I'm back with nature projects.
New trees, bushes, grass, ferns...and so on...

ABOUT WIP

OK. This WiP is about new grass. But this time I wount use models and props.
This time I will crate detail props which are cheap and displacement friendly.

Grass_V2 will have detail.vbsp with many variations:

- clean grass
- forest grass
- meadow grass (flowers, dandelions...)
- desert grass
.....

I'll post grass props separately...

HERE ARE SOME SCREENSHOTS OF CLEAN GRASS IN PROGRESS

Posts

  • 14d
    DomiTibingen avatar
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    Posted by Thunderkeil

    Don't forget to add new screenshots when you post an update
    Will do!
    Like a boss
  • 14d
    Thunderkeil avatar
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    Don't forget to add new screenshots when you post an update
    • Agree x 1
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  • 18d
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    Kinko Offline
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    Wow, it looks beautiful! Can't wait!
    :)
  • 22d
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    Ohhh man I've wanted this since I saw how they used this effect in NMRiH. Whereas the scripting or whatever causes any grassy surface to project randomly generated sprite cards of grass tufts. Found that out when I made a map for it; wanted to know how but didn't know how to find out. 

    Can't wait for this, so many things are happening at once that make me want to re-pursue mapping for source.
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    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath

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Details

Development State
In Development
Completion
10%
Access
Public

Stats

Posts
4
Views
473
Downloads
0
Date Added
22d
Date Modified
21d
Date Updated
15d

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