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Half-Life Underneath

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alpha 0.2
  • minor improvements
lastlifeofficial avatar
Member Joined 2 years ago
161 points Ranked 19583rd
lastlifeofficial
Added 1 month ago
Hey guys, I've recently begun to develop my first mod, I know how to make some interesting stuff, the thing is, university is consuming all time I have for developing the mod, and the map I've been working on has a couple of compiling errors, yet is still on early alpha phase, If someone is interested on the mod and would like to help on the maps or anything, I'd be glad, otherwise progress will take me forever!

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  • lastlifeofficial avatar
    Member Joined 2 years ago
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    Report post
    1 month ago:
    Map log file https://gist.github.com/anonymous/64352eee075c6ac75ff627b62fb2325f
    Bananite
  • lastlifeofficial avatar
    Member Joined 2 years ago
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    Report post
    1 month ago:
    Posted by NekroMancer

    Wow, the maps are nice.
    Sadly, I don't know how to map :7

    No hay problema xd
    Bananite
  • lastlifeofficial avatar
    Member Joined 2 years ago
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    Report post
    1 month ago:
    Posted by ISKYY

    i can help ya with maps or sounds

    If you can make detailed maps based on concepts and real-places pictures, it would be helpful, even though detailing the maps takes time, It's time worth spent
    Bananite
  • lastlifeofficial avatar
    Member Joined 2 years ago
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    1 month ago:
    Posted by Harris

    You got some high quality maps there and I'd like to help. But unfortunately I don't use Jackhammer. Could you post a log file? Maybe the issue is common like a leak or something. You can also click the ' Map ' drop down menu and see if there is a ' Check for problems ' option.
    Thanks! jackhammer can also use vhe map formats, I always use the "check for problems - fix all" option, it seems to ruin the pipes on the map (you can see it on the pics, the vertex manipulation on them has been ruined) right now it only says "no errors were found" even though the map is incomplete I isolated everything inside the skybox, it should prevent any leaks...I think

    I believe most of actual problems are:

    "Ambiguous leafnode content ( EMPTY and SOLID )" and "Bad surface extents"

    after the BasePortalVis reaches 100%, the LeafThread stays on 20%, I'll upload the log file of this part of the compiling process so far as an update
    Bananite
  • Harris avatar
    Harris Offline
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    Report post
    1 month ago:
    You got some high quality maps there and I'd like to help. But unfortunately I don't use Jackhammer. Could you post a log file? Maybe the issue is common like a leak or something. You can also click the ' Map ' drop down menu and see if there is a ' Check for problems ' option.
    aaabdurazak! avatar
    Mantra
    aaabdurazak!
  • SM4LLmodder avatar
    SM4LLmodder Nowhere around.
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    Report post
    1 month ago:
    i can help ya with maps or sounds
    this is a mantra avatar
    Mantra
    this is a mantra
  • NekroMancer avatar
    ModHacK Flag Affiliation: ModHacK
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    Report post
    1 month ago:
    Wow, the maps are nice.
    Sadly, I don't know how to map :7
    Easy peasy lemon squeezy avatar
    Mantra
    Easy peasy lemon squeezy

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Member Joined 2 years ago
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407
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Date Added
1 month ago
Feb 17 2017 @ 7:48pm UTC
Date Updated
1 month ago
Feb 19 2017 @ 2:25am UTC

WiPs by lastlifeofficial