DK Island - DK64

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Progress Report

In Development - 10% finished

Updates

Update 3 - Color!
  • Krem Isle now has a full collision mesh
  • Added Heavy Button
  • Added Palm Tree Isle
  • Added some color to Banana Fairy Isle
Hiya!

I've recently bought a new PC after my old one failed on me. So I'm sorry for the wait. Here's Update #3!

I've fixed up the collision mesh on Krem Isle so now it has a full collision model.
Krem Isle also features a fully animated hatch, various buttons and a togglable jaw. The only thing to fix or add, is gates, propellers and the Blast-O-Matic. (This thing is quite powerful...)

I forgot to include the Palm Tree Isle and Heavy button last update, So I've now added it.

Now for the vertex color! Banana Fairy Isle now has a fresh coat of paint! The map looks quite droll without it, so expect the other Isles to get the same treatment in the upcoming updates.

Bye for now!
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5mo
Update 2 - Evil Presence
  • Added Krem Isle
Krem Isle has arrived to DK Island!

...

...that's pretty much it.

At the moment I'm working on the collision mesh for Krem Isle.

Stay tuned!
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6mo
This is DK Island from the game "Donkey Kong 64", made back in 1999. I'm turning this classic location into a Team Fortress 2 map.

How will it turn out? I have no idea!
I will however post regularly updates on the map here.

Todos

DK's Treehouse
Add Blast-o-Matic
Add color to DK Isle
Add color to Krem Isle
Add Lobbies

Posts

  • 1
  • 2
  • 1mo
    I hate Team Fortress 2, but I think I'll play it just so I can try your amazing DK64 maps (also can't wait for this one to get released!)
    I'm bored...
  • 4mo
    This is gonna be amazing as soon as it's finished.
    C0ck Sorcerer
  • 6mo
    Litronom avatar
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    Member Joined 4y
    Looks so bland without the vertex coloring, but I am confident you will deliver a quality map in the end! 
    Keep on going!
    • Agree x 1
    • Thanks x 1
    Bananite
  • 6mo
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    Posted by 404: User Not Found

    Look at the texturing job in the screenshots, it's horrible and visibly tiled...
    Regarding the tiling issue...

    The N64 is using several small images that is applied to its models. Since the images are applied randomly across the faces, it's inevitable that tiling occurs.

    The way around this is to re-texture the models. This is not something I'm planning to do at the moment since I'm still working on collision meshes.
  • 6mo
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    Posted by 404: User Not Found

    Posted by griffinkey64

    Posted by 404: User Not Found

    Posted by DevBat

    Posted by OrangeBandito

    I can't easily see this as a map for a trade server
    We'll see about that. ; )
    I run a trade server that isn't really a trade server, but I plan on making a server that runs "classic video game maps", mostly by Litronom.

    This however looks like absolute ass.

    Rude? Look at the texturing job in the screenshots, it's horrible and visibly tiled and I hope to god the map isn't entirely fullbright. I hope you added proper lighting and environmental lighting and whatnot.


    EDIT: Ohhhhhh I see, this is a WIP. I thought this was a finished map. Striking my above comments.

    404, dude... You fucked up... RIP
    Nah, I didn't fuck up. But yes, I did rip. I ripped off a few tasty bong hits before I came online and saw the map and left the comment.

    Whatever you say 404, whatever you say
    • Cool story bro x 1
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    Mantra
    Professional Meme
  • 6mo
    404: User Not Found avatar
    404: User Not Found avatar Dave's Here
    Member Joined 7y
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    Posted by griffinkey64

    Posted by 404: User Not Found

    Posted by DevBat

    Posted by OrangeBandito

    I can't easily see this as a map for a trade server
    We'll see about that. ; )
    I run a trade server that isn't really a trade server, but I plan on making a server that runs "classic video game maps", mostly by Litronom.

    This however looks like absolute ass.

    Rude? Look at the texturing job in the screenshots, it's horrible and visibly tiled and I hope to god the map isn't entirely fullbright. I hope you added proper lighting and environmental lighting and whatnot.


    EDIT: Ohhhhhh I see, this is a WIP. I thought this was a finished map. Striking my above comments.

    404, dude... You fucked up... RIP
    Nah, I didn't fuck up. But yes, I did rip. I ripped off a few tasty bong hits before I came online and saw the map and left the comment.
    Anon commenting is 4 fuckgoofs
  • 6mo
    Griffbo avatar
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    Posted by 404: User Not Found

    Posted by DevBat

    Posted by OrangeBandito

    I can't easily see this as a map for a trade server
    We'll see about that. ; )
    I run a trade server that isn't really a trade server, but I plan on making a server that runs "classic video game maps", mostly by Litronom.

    This however looks like absolute ass.

    Rude? Look at the texturing job in the screenshots, it's horrible and visibly tiled and I hope to god the map isn't entirely fullbright. I hope you added proper lighting and environmental lighting and whatnot.


    EDIT: Ohhhhhh I see, this is a WIP. I thought this was a finished map. Striking my above comments.

    404, dude... You fucked up... RIP
    • Cool story bro x 1
    Professional Meme avatar
    Mantra
    Professional Meme
  • 6mo
    404: User Not Found avatar
    404: User Not Found avatar Dave's Here
    Member Joined 7y
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    Posted by DevBat

    Posted by OrangeBandito

    I can't easily see this as a map for a trade server
    We'll see about that. ; )
    I run a trade server that isn't really a trade server, but I plan on making a server that runs "classic video game maps", mostly by Litronom.

    This however looks like absolute ass.

    Rude? Look at the texturing job in the screenshots, it's horrible and visibly tiled and I hope to god the map isn't entirely fullbright. I hope you added proper lighting and environmental lighting and whatnot.


    EDIT: Ohhhhhh I see, this is a WIP. I thought this was a finished map. Striking my above comments.
    • Rude x 1
    • Funny x 1
    Anon commenting is 4 fuckgoofs
  • 6mo
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    Posted by OrangeBandito

    I can't easily see this as a map for a trade server
    We'll see about that. ; )
    • Disagree x 1
  • 6mo
    OrangeBandito avatar
    OrangeBandito avatar so very ded
    Member Joined 1y
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    I can't easily see this as a map for a trade server
    • Interesting x 1
    • Agree x 1
    • Correct x 1
    I take requests for sounds tho avatar
    Mantra
    I take requests for sounds tho
  • 1
  • 2

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Development State
In Development
Completion
10%
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Posts
11
Views
1,418
Downloads
0
Date Added
6mo
Date Modified
5mo
Date Updated
5mo

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