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BMS:Animation Revamp Sweps

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Updates

Version 0.2 Update 12.10.2016
  • Added Video Preview.
  • Weapons are Ready.
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Black Mesa Inc.
Added 6 months ago
Update 11.10.2016
  • Added Lua codes for all sweps.
  • Added New crosshairs for sweps.
  • Added reload sounds.
  • Added M4 secondary attack launcher.
  • Added RPG Rocket.
  • Glock uses 2 style of attack. primary pero-automatic, secondary automatic.

Work in progress.

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Added 6 months ago
Completed.

Comments

  • Motorhead1 avatar
    Motorhead1 avatar Inhell✌️
    Black Mesa Inc. Flag Affiliation: Black Mesa Inc.
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    Motorhead1 avatar
    Motorhead1
    Black Mesa Inc. Flag
    Black Mesa Inc.
    Report post
    5 months ago:
    Posted by Thanez

    Hi, on my HEV hands I noticed you have used the normal maps from IIopn's release. Those were made with a major flaw that would have been fixed if I had a working compile at the time I released them. I fixed this issue when I started modding and releasing for BMS but getting the word out to previous releasers proved difficult, so the flaw keeps popping up and I have to point it out when people keep using the flawed normals. You can get the fixed normal maps from any of my BMS releases.



    Basically the baked normals have the green channel oriented wrong, but the texture-generated overlay is correct. Therefore it looks OK when you only see the gloves, but when the HEV arms come into view, it's all blobby and wrong, and the edges look horrible.

    Oh, and to answer your PM, all my models are released with this licence: http://gamebanana.com/skins/license/142606

    Thanks a lot man! for your feedback!
    Sweps has been released. I will edit it, and add your fixed hand version :)

    Super Smash Brothers sucks.
  • Thanez avatar
    Thanez Offline
    Damage Inc. Flag Affiliation: Damage Inc.
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    Thanez Damage Inc. Flag
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    Report post
    5 months ago:
    Hi, on my HEV hands I noticed you have used the normal maps from IIopn's release. Those were made with a major flaw that would have been fixed if I had a working compile at the time I released them. I fixed this issue when I started modding and releasing for BMS but getting the word out to previous releasers proved difficult, so the flaw keeps popping up and I have to point it out when people keep using the flawed normals. You can get the fixed normal maps from any of my BMS releases.



    Basically the baked normals have the green channel oriented wrong, but the texture-generated overlay is correct. Therefore it looks OK when you only see the gloves, but when the HEV arms come into view, it's all blobby and wrong, and the edges look horrible.

    Oh, and to answer your PM, all my models are released with this licence: http://gamebanana.com/skins/license/142606
    sup m8
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    Member Joined 6 years ago
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    Report post
    6 months ago:
    Rewamp.... Lol Oh my god don't ever correct the title XD

    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath
  • Martin.Kosecky5 avatar
    Black Mesa Inc. Flag Affiliation: Black Mesa Inc.
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    Martin.Kosecky5 Black Mesa Inc. Flag
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    Report post
    6 months ago:
    Good work
    • Cheers x 1
    Active HECU operative

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Posts
4
Views
1,978
Downloads
0
Date Added
6 months ago
Oct 6 2016 @ 4:12pm UTC
Date Modified
5 months ago
Nov 5 2016 @ 7:22am UTC
Date Updated
6 months ago
Oct 11 2016 @ 7:02pm UTC

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