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BMS:Animation Revamp Sweps

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Progress Report

Completed

Updates

Version 0.2 Update 12.10.2016
  • Added Video Preview.
  • Weapons are Ready.
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Motorhead1
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Black Mesa Inc.
7mo
Update 11.10.2016
  • Added Lua codes for all sweps.
  • Added New crosshairs for sweps.
  • Added reload sounds.
  • Added M4 secondary attack launcher.
  • Added RPG Rocket.
  • Glock uses 2 style of attack. primary pero-automatic, secondary automatic.
Work in progress.
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7mo
Completed.

Posts

  • 7mo
    Motorhead1 avatar
    Motorhead1 avatar Inhell✌️
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    Motorhead1 avatar
    Motorhead1
    Black Mesa Inc. Flag
    Black Mesa Inc.
    Posted by Thanez

    Hi, on my HEV hands I noticed you have used the normal maps from IIopn's release. Those were made with a major flaw that would have been fixed if I had a working compile at the time I released them. I fixed this issue when I started modding and releasing for BMS but getting the word out to previous releasers proved difficult, so the flaw keeps popping up and I have to point it out when people keep using the flawed normals. You can get the fixed normal maps from any of my BMS releases.



    Basically the baked normals have the green channel oriented wrong, but the texture-generated overlay is correct. Therefore it looks OK when you only see the gloves, but when the HEV arms come into view, it's all blobby and wrong, and the edges look horrible.

    Oh, and to answer your PM, all my models are released with this licence: http://gamebanana.com/skins/license/142606

    Thanks a lot man! for your feedback!
    Sweps has been released. I will edit it, and add your fixed hand version :)

    I hate my life.
  • 7mo
    Thanez avatar
    Thanez Offline
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    Thanez Damage Inc. Flag
    Damage Inc.
    Hi, on my HEV hands I noticed you have used the normal maps from IIopn's release. Those were made with a major flaw that would have been fixed if I had a working compile at the time I released them. I fixed this issue when I started modding and releasing for BMS but getting the word out to previous releasers proved difficult, so the flaw keeps popping up and I have to point it out when people keep using the flawed normals. You can get the fixed normal maps from any of my BMS releases.



    Basically the baked normals have the green channel oriented wrong, but the texture-generated overlay is correct. Therefore it looks OK when you only see the gloves, but when the HEV arms come into view, it's all blobby and wrong, and the edges look horrible.

    Oh, and to answer your PM, all my models are released with this licence: http://gamebanana.com/skins/license/142606
    sup m8
  • 7mo
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    Rewamp.... Lol Oh my god don't ever correct the title XD

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    Mantra
    Oversensitive sociopath
  • 7mo
    Martin.Kosecky5 avatar
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    Martin.Kosecky5 Black Mesa Inc. Flag
    Black Mesa Inc.
    Good work
    • Cheers x 1
    Active HECU operative

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Details

Development State
In Development
Completion
100%
Access
Public

Stats

Posts
4
Views
2,439
Downloads
0
Date Added
8mo
Date Modified
7mo
Date Updated
7mo

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