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Texture Pack

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Progress Report

In Development - 40% finished

Updates

5-15-17
  • MW2 Woodland on P90 preview added. Details added to main body of WIP below.
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MasterChiefRulZ
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5-01-17
  • Progress Pic of Mac11 added. Details of update added to main body of WIP below.
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MasterChiefRulZ
22d
UPDATE 5-15-17

Here is a preview of the MW2 Woodland Camo scheme on a custom P90 for the texture pack.  Didn't want too much wear as I'm trying to capture the original 'feel' of the MW2 camo, with similar 'cleanness' and hue of the colors.

Work continues..

UPDATE 5-01-17

Previewing some work on a MAC11 I'm doing for this texture pack.  What I'm showing here is a camo inspired by what many refer to as 'Net' camo, with a real world pic of said camo on a US special forces kit included at top of screenshot.

Color scheme is borrowed from the "Call of Duty: Ghosts" Net camo, but I didn't like the pattern from the game but instead opted to emulate the real world net pattern seen in the pic.

Added wear to the texture for that rugged 'feeling' by erasing select parts of the camo layers.  The original default texture layer is edited to preserve the color of the camo texture, so I sample the original texture from a copy and place it within the camo erased areas.  A bit of air brush as well to give a sense of 'wearing off' on select parts of the camouflage.

More to come..

UPDATE 4-22-17

More progress.  Today is a pic of some work on a G36V applying the US Woodland Marpat camo pattern.  Careful to preserve the color of the pattern by adjusting the default texture.  Masking off parts of the texture for different hues and non Camoed parts.  Changing the color of the scope texture.  Currently playing with levels of wear on the Camo layer.

UPDATE 04-19-17

Several more skins finished.  Today is a pic of some work on a G36k applying a digital woodland camo pattern.

UPDATE:  04-17-17

With my M249 project out of the way progress continues on this texture pack.  Newly added pic shows work on the AIX Hk416, where I am adding the remade US Desert Camo specific to that mod to this weapon.

Misc tweaks made to the default skin through layers in order to try to preserve the color of the camo texture.  A little wear and tear here and there for flavor.  Note the pic of the ingame camo on the sleeve compared to the camo texture being applied to the HK416.  More to follow.

UPDATE:  10-08-16

Gloves finished.  Not exactly what I hoped for, but satisfied with end result.  Reconstructed a camo pattern from a popular Battlefield 2 mod based on the third person textures; this was done so I could redo the 1st person textures in a higher quality.

UPDATE:  9-09-16
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New details added to glove.  Nearing completion of this particular portion of the texture pack.  Need to create the OS, then check the overall look and execution ingame.

New Texture Pack project I've started.  It will consist of a retex of a sleeve and some new gloves, and a combination of weapon retextures.  The weapon retextures will consist of actual camo patterns as well as concept patterns for fun.

Currently spent over 24 hours redoing sleeves and gloves (will exhibit more on sleeves later) and am currently working on finishing the gloves.  Once done there the weapons will be next.  Hope to have this done in a few weeks (hopefully).

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MasterChiefRulZ avatar
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Details

Development State
In Development
Completion
40%
Access
Public

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Views
2,144
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Date Added
9mo
Date Modified
9d
Date Updated
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