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CSGO Weapon Plugins

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Progress Report

In Development - 80% finished

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Day of the Kill Icons
  • Kill icon fix discovered.
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R8 Closed Beta Sign Up is Closed
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A journal to keep me motivated.

FINISHED WORKS:







UPDATE - 10 JULY 2017

Sorry, everyone. More delays on the weapon updates. Other than the usual real life stuff getting in the way, updating the weapons has been a case of one thing leads to another and  another . I kept seeing things to revise I even revised my own revisions. I've already made a checklist just to keep track and so far it's already in it's final edit. With that, updating is a lot faster. But with the amount of changes being made I want to test all the weapons first before re-releasing them, which would take more time, sorry.

I'm doing 1 to 2 weapons a day and so far I've finished the Bizon, Negev, Sawed-off, Tec-9 and the AWP-NS. I'm taking it easy to keep my interest alive.

I'll post a real update once I'm done to get this to front page again and signal its release. 'Til then, Cheerio!...

UPDATE - 5 JULY 2017

Sadly there are more delays with the project. I'm still waiting for the fixes on the weapon models to be used and as for CSWS 1.3.2, there's already 7 weapons to be upgraded one by one and I'm still tied up on work. It's a limitation of the system if you're going to code weapons one at a time. I plan to fix this in CSWS2 but it'll take a lot of time and study.

I'm hoping to at least release CSWS 1.3.2 on all weapons by weekend. Till then, I apologize for the waiting...

DAY OF THE KILL ICONS - 30 JUN 2017


Finally at long last! The day has come! The Kill Icons has been fixed!

But seriously, while I am ecstatic to finally be rid of that bug, I've only tested this a couple of times. I have 2 maps and a whole installation of CS where the kill icons NEVER worked and just a while ago the kill icons were working on all of them.

After so long I finally decided to ditch the old method and come up with a new one. The trouble with the first one was it was dependent on the original death message. This time it blocks the original and the plugin displays its own.

This will be part of the CSWS 1.3.2 update which may come some time soon. I've updated 3 weapons so far. I just need to finish something before I go full tilt on updating all of them...

R8 ALT FIRE - 24 JUN 2017

The R8's alternate fire is now intact. With a faster firing rate it turned from utterly boring to fun and overpowered. I might give each firing mode different damages. Messing with the accuracy/recoil isn't doing much.

I already have one volunteer for a beta test tomorrow, anyone else wanna sign up?...

CZ75 ON HOLD, R8 ON BETA - 22 JUN 2017

CZ75 code is done, maybe some final tweaks here and there but it's still awaiting proper animations to be ported so let's just hope we get them soon

Work has started on the R8 Revolver and is currently on beta. As of now it's fully functional and totally playable but it's missing it's alternate fire function which I still have to write in. The model also needs re-rigging to the current CS:GO hands we are used to now. It should be ready for release once those are addressed-- maybe a couple of tweaks since the thing is somehow utterly boring to play with!...

P2000 - 18 JUN 2017

Suprise! Bet you didn't see that comin', huh? Let me and =NIGHT-WOLF= present to you the P2000 AMXX Plugin. Unique to this weapon is a CVAR that let's you set this as the default pistol for Counter-Terrorists. Wolfy did most of the edits in the code and I just helped out.

We hope you enjoy this one. Inspect function will follow as soon as we get an inspect animation for it. For now I'm just finishing the CZ75 code (now that the AWP-NS is done) so until then, cheerio!...

CSWS v1.3 - 24 MAY 2017

Here are the changes made on the weapons:
  • Better Player Death Detection - This is needed so it could flag the dead player that it does not posses the weapon anymore. There were many instances when players were unable to buy the weapon anymore after dying. This fix also includes deaths from C4.
  • Better New Round Detection - When playing with bots, the very first round is when the game waits for all bots to join in then restarts the game again. In that very brief first round, if you were able to buy the weapon, you wouldn't be able to anymore in the next round unless you respawned.
  • Various Small Fixes and Improvements - Mainly stuff you probably wouldn't notice but improves the overall function of the plugins.
  • Fixed Broken Inspect Functions - Note that some of the weapons like the Sawed-off, do not have an inspect animation and therefore would still not have this function.
  • Balances -Taking liberties in tweaking the weapon's stats, deviating from Valve's original CSGO design and focusing more of making them fit the CS 1.6 arena.

Archives:

Updates [MAY 14-24]
TEC-9 Updates [APR 19-22]
M4 Updates [APR 15]
Sawed-Off Updates [APR 13-14]
Mag-7 Updates [APR 9]
Negev Updates [MAR 2-26]
Bizon Updates [FEB 13-26]

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  • 23d
    CbAqvq 191 avatar
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    Hellmonja, does more maintenance than Valve, that's why I like you ...
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    Translator's live. English = 0
  • 29d
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    CS PRO avatar Catch Me L8r
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    damn I missed this one .. I was out of the house, anyways good luck with it m8 :)
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    Mantra
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  • 29d
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    THePrince2231206 avatar
    THePrince2231206
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    hope there is still a slot for me
    btw you really need some detailed information regarding the weapon stats
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    Mantra
    Texture Specialist
  • 30d
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    =NIGHT-WOLF= avatar
    =NIGHT-WOLF=
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    I wants to be in teh beta :p
  • 30d
    CbAqvq 191 avatar
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    I post to send the beta. XD

    Pd: I will be serious in my criticism (if you wish)
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  • 30d
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    I'm in for the test!
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    Tin Foil Hit Man
  • 1mo
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    =NIGHT-WOLF=
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    r8 open beta?
  • 1mo
    work for zeus allso pleas

    Xdd
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  • 1mo
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    good job man
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    Bananite
  • 2mo
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    1) Hey, I was wondering would it not be better if we manually had to change the v_m4a1 or v_m4a4 before launching the game.. and based on the name of the .mdl, the respective plugin for m4a1 or the m4a4 will take effect ?!?!

    2) also, if a team-mate buys an m4a1 (because he has v_m4a1.mdl), while you have a v_m4a4.mdl selected for buy, you would still be able to use the m4a1 if you found it on the ground. Just that you wouldn't be able to buy the m4a1 or vice versa.. Same as CS:GO, but without inventory..

    3) Just an idea, I'm not sure if this will take a lot of work or consume resources.. I was thinking, if this idea could be implemented, then the same can be done for CZ-75 / Tec-9 and Usp-S / P2000.. and Ahmed Samers' buy-menu will only need a few tweaks here and there..
    Bananite

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hellmonja avatar
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CS:GO Ports Flag Affiliation: CS:GO Ports
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Posts
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Views
15,919
Downloads
600
Date Added
12mo
Date Modified
14d
Date Updated
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