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High poly Sergal model

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Progress Report

In Development - 40% finished

Updates

Body redux
  • Whole new body based on official character sheets
Sergal636 avatar
Sergal636 Offline
Member Joined 6y
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Sergal636
1mo
Update
  • Scrapped previous female body
  • Second attempt at making whole body with decent topology
  • Working on proportions and overall shape (currently arms)
Sergal636 avatar
Sergal636 Offline
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Sergal636
8mo
Early stage of character modeling from scratch with use of box modeling technique.



Todos

Head tweaks
Hands and feet

Posts

  • 1
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  • 1mo
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 6y
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    The point is to preserve easy to weight geometry flow. Zbrush might be handy for baking a bump map from high poly reference.
  • 1mo
    Synths avatar
    Synths avatar Im Sleep
    Member Joined 4y
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    Consider using Zbrush. makes sculpting, and overall character model creation much easier.
    Adept Furry Trash Artist avatar
    Mantra
    Adept Furry Trash Artist
  • 1mo
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 6y
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    Im posting screens while I can't add new WIP images through editing.
  • 1y
    Sergal636 avatar
    Sergal636 Offline
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    I apologize for lack of updates. My current job takes me a lot of time, however I'm not giving up and still looking forward to finish the model.
  • 1y
    Posted by Sergal636
    It utilizes a sightly modified ValveBiped skeleton. Most recognizable features are longer neck, leg proportions, different finger setup and custom T pose. I am not 100% sure if all default animations will work after those changes seamlessly.
    I wonder weather if you make custom animations, but with the same name/identification/however it is recognised by the engine, would it use that custom animation when it tries to use a standard animation, because that would make custom rigs for NPCs so much easier.
    Bananite
  • 1y
    Sergal636 avatar
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    Posted by Lord_Zarnox

    One question:
    Will it have a custom skeleton with custom animations along with it, because that would make it much more accurate and realistic (i.e. ragdoll physics, semi-realistic movement animations, possibility to make a standard biped NPC from it semi-realistically)?
    It utilizes a sightly modified ValveBiped skeleton. Most recognizable features are longer neck, leg proportions, different finger setup and custom T pose. I am not 100% sure if all default animations will work after those changes seamlessly.
  • 1y
    One question:
    Will it have a custom skeleton with custom animations along with it, because that would make it much more accurate and realistic (i.e. ragdoll physics, semi-realistic movement animations, possibility to make a standard biped NPC from it semi-realistically)?
    Bananite
  • 1y
    Sergal636 avatar
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    Member Joined 6y
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    Posted by Lord_Zarnox

    By the way, sergals don't have breasts (officially), but other than that, I would love to get a great, highly detailed sergal model.
    This model is based on early stage of "New Age" Sergals concept where females still had them (Mick later scrapped that idea).
  • 1y
    FiveEyes avatar
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    For some reason I keep getting notifications whenever someone posts on this.

    Why? This is the only post I've made on this submission lol
    • Funny x 1
    Something isn't right avatar
    Mantra
    Something isn't right
  • 1y
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    cypherdusk Offline
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    What is this monstrosity supposed to be?
    物事には必ず終わりが来る。
  • 1
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Details

Development State
In Development
Completion
40%
Access
Public

Stats

Posts
16
Views
2,912
Downloads
0
Date Added
1y
Date Modified
8mo
Date Updated
1mo

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