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High poly Sergal model

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Progress Report

In Development - 40% finished

Updates

Update
  • Scrapped previous female body
  • Second attempt at making whole body with decent topology
  • Working on proportions and overall shape (currently arms)
Sergal636 avatar
Sergal636 Offline
Member Joined 5y
Sergal636
6mo
Update
  • Neck is a bit longer
  • More progress on head's shape
Sergal636 avatar
Sergal636 Offline
Member Joined 5y
Sergal636
9mo
Early stage of character modeling from scratch with use of box modeling technique.

Todos

Head tweaks
Hands and feet
Lower body re-shape

Posts

  • 1
  • 2
  • 10mo
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 5y
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    I apologize for lack of updates. My current job takes me a lot of time, however I'm not giving up and still looking forward to finish the model.
  • 1y
    Lord_Zarnox avatar
    Member Joined 1y
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    Posted by Sergal636
    It utilizes a sightly modified ValveBiped skeleton. Most recognizable features are longer neck, leg proportions, different finger setup and custom T pose. I am not 100% sure if all default animations will work after those changes seamlessly.
    I wonder weather if you make custom animations, but with the same name/identification/however it is recognised by the engine, would it use that custom animation when it tries to use a standard animation, because that would make custom rigs for NPCs so much easier.
    Bananite
  • 1y
    Sergal636 avatar
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    Posted by Lord_Zarnox

    One question:
    Will it have a custom skeleton with custom animations along with it, because that would make it much more accurate and realistic (i.e. ragdoll physics, semi-realistic movement animations, possibility to make a standard biped NPC from it semi-realistically)?
    It utilizes a sightly modified ValveBiped skeleton. Most recognizable features are longer neck, leg proportions, different finger setup and custom T pose. I am not 100% sure if all default animations will work after those changes seamlessly.
  • 1y
    Lord_Zarnox avatar
    Member Joined 1y
    Report post
    One question:
    Will it have a custom skeleton with custom animations along with it, because that would make it much more accurate and realistic (i.e. ragdoll physics, semi-realistic movement animations, possibility to make a standard biped NPC from it semi-realistically)?
    Bananite
  • 1y
    Sergal636 avatar
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    Posted by Lord_Zarnox

    By the way, sergals don't have breasts (officially), but other than that, I would love to get a great, highly detailed sergal model.
    This model is based on early stage of "New Age" Sergals concept where females still had them (Mick later scrapped that idea).
  • 1y
    FiveEyes avatar
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    Member Joined 6y
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    Report post
    For some reason I keep getting notifications whenever someone posts on this.

    Why? This is the only post I've made on this submission lol
    • Funny x 1
    Something isn't right avatar
    Mantra
    Something isn't right
  • 1y
    cypherdusk avatar
    cypherdusk Offline
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    Report post
    What is this monstrosity supposed to be?
    物事には必ず終わりが来る。
  • 1y
    Lord_Zarnox avatar
    Member Joined 1y
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    By the way, sergals don't have breasts (officially), but other than that, I would love to get a great, highly detailed sergal model.
    • Citation Needed x 1
    Bananite
  • 1y
    Kruku avatar
    Kruku Offline
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    Report post
    keep it up ;]

    Gameart
  • 1y
    Sergal636 avatar
    Sergal636 Offline
    Member Joined 5y
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    Ear holes are already located at back of the head.



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Details

Development State
In Development
Completion
40%
Access
Public

Stats

Posts
12
Views
2,649
Downloads
0
Date Added
1y
Date Modified
6mo
Date Updated
6mo

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