KS-23

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Did some edits according to Racer445, call it done now

I also brought the model ingame (CS:S -> Source Engine) for the css fanboys of this site. I'm quite satisfied with the shaders this time :P

animation in progress

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  • Agent95[again] avatar
    Member Joined 6 years ago
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    4 years ago:
    > **Posted by Crash**

    > > **Posted by Max(R)**
    >
    > > > **Posted by Crash**
    > >
    > > > Judging by the ref you posted bellow, you're quitting half way there. Only the receiver has been worked on. There are tons of other things you can do to the texture to make it look less boring.
    > > >
    > > > Pic
    > >
    > > I can't see that red text on the pic... and he didn't touched barrel and all those things (which are in red at your pic) because they won't be so noticeable in _actionkillinzombah_ game...
    >
    > Zoom in.
    >
    > Also, that doesn't really mean that he shouldn't texture it, does it?

    crash is right, thx btw for pointing out some stuff

    but I don't wanna continue, anyway - at least for now
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    Mantra
  • Crash avatar
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    4 years ago:
    > **Posted by Max(R)**

    > > **Posted by Crash**
    >
    > > Judging by the ref you posted bellow, you're quitting half way there. Only the receiver has been worked on. There are tons of other things you can do to the texture to make it look less boring.
    > >
    > > Pic
    >
    > I can't see that red text on the pic... and he didn't touched barrel and all those things (which are in red at your pic) because they won't be so noticeable in _actionkillinzombah_ game...

    Zoom in.

    Also, that doesn't really mean that he shouldn't texture it, does it?
  • Max(R) avatar
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    4 years ago:
    > **Posted by Crash**

    > Judging by the ref you posted bellow, you're quitting half way there. Only the receiver has been worked on. There are tons of other things you can do to the texture to make it look less boring.
    >
    > Pic

    I can't see that red text on the pic... and he didn't touched barrel and all those things (which are in red at your pic) because they won't be so noticeable in _actionkillinzombah_ game... i think.
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    Mantra
    best wishes
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    4 years ago:
    Judging by the ref you posted bellow, you're quitting half way there. Only the receiver has been worked on. There are tons of other things you can do to the texture to make it look less boring.



    [Click to enlarge]
    • Agree x 1
  • RobertHammer avatar
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    Report post
    4 years ago:
    > **Posted by Rafael De Jongh**

    > Also any specific reason why the shell is orange?

    pic - ks23m uses 23mm shotgun shells which are different to regular shotgun shells
    • Interesting x 1
  • Rafael De Jongh avatar
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    Rafael De Jongh avatar
    Rafael De Jongh
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    4 years ago:
    From what I can see the metal lacks some color or at least some difference, the handle could get some work on it as well, did you used the nDo2 function to turn your Baked Normal into an Ao?

    Either way looks quite decent but not so sure if I'd call it done yet!

    Also any specific reason why the shell is orange?
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    Mantra
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    4 years ago:
    I dont like much damage on textures but is just my point of view, overall looks nice, bake turned out great and iam sure for the grip and pump will be plastic right?
    • Agree x 1
  • Agent95[again] avatar
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    4 years ago:
    > **Posted by Stark Raven**

    > While I am disappointed it's not a full stock, I'm incredibly excited to see this end up in a game. Even more so if it does turn out to be Left 4 Dead 2. Best of luck!

    short grips fit much better to zombie games imo :P
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    Mantra
  • Stark Raven avatar
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    4 years ago:
    While I am disappointed it's not a full stock, I'm incredibly excited to see this end up in a game. Even more so if it does turn out to be Left 4 Dead 2. Best of luck!
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  • Rafael De Jongh avatar
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    Rafael De Jongh avatar
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    4 years ago:
    > **Posted by [Agent95again]**

    >
    > i don't own a l4d game, tbh :D
    >
    > got to look for someone who wants to compile and do stuff for me

    Aha, well if you know how to compile for cs:go or cs:s it's mostly the same for l4d2, not sure if you're going to do custom animations seems like you'll have to do that because the size isn't really fit for any of the other shotguns and their pump action "or you could do a replace model compile" but yea in this case you'll require some custom animations.

    But yea it's mostly the same, perhaps ask around on the forum maybe someone has an extra copy of l4d2 laying around!
    • Thanks x 1
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    Mantra
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Agent95[again]
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Genre
3D Art & Rendering
Progress
100%
Access
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Posts
35
Views
3,764
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0
Date Added
4 years ago
Jan 29 2013 @ 4:31pm UTC
Date Modified
4 years ago
Feb 12 2013 @ 12:52pm UTC

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