KS-23

Did some edits according to Racer445, call it done now

I also brought the model ingame (CS:S -> Source Engine) for the css fanboys of this site. I'm quite satisfied with the shaders this time :P

animation in progress

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this WiP.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this WiP a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this WiP.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • Agent95[again]'s Levels
    • P2: Drudge
      Points: 4,487
    • E1: Helper
      EF: 8
    • A4: Graduate
      Account Age: 3 years
    1 year ago:

    Posted by Crash

    Posted by Max(R)

    Posted by Crash Judging by the ref you posted bellow, you're quitting half way there. Only the receiver has been worked on. There are tons of other things you can do to the texture to make it look less boring.

    Pic

    I can't see that red text on the pic... and he didn't touched barrel and all those things (which are in red at your pic) because they won't be so noticeable in actionkillinzombah game...

    Zoom in.

    Also, that doesn't really mean that he shouldn't texture it, does it?

    crash is right, thx btw for pointing out some stuff

    but I don't wanna continue, anyway - at least for now

    User Title
  • Crash's Levels
    • P4: Worker
      Points: 26,566
    • E3: Tutor
      EF: 56
    • A5: Veteran
      Account Age: 5 years
    Username
    Crash
    1 year ago:

    Posted by Max(R)

    Posted by Crash Judging by the ref you posted bellow, you're quitting half way there. Only the receiver has been worked on. There are tons of other things you can do to the texture to make it look less boring.

    Pic

    I can't see that red text on the pic... and he didn't touched barrel and all those things (which are in red at your pic) because they won't be so noticeable in actionkillinzombah game...

    Zoom in.

    Also, that doesn't really mean that he shouldn't texture it, does it?

  • Max(R)'s Levels
    • P3: Peasant
      Points: 10,355
    • E1: Helper
      EF: 1
    • A5: Veteran
      Account Age: 6 years
    Username
    Max(R)
    1 year ago:

    Posted by Crash Judging by the ref you posted bellow, you're quitting half way there. Only the receiver has been worked on. There are tons of other things you can do to the texture to make it look less boring.

    Pic

    I can't see that red text on the pic... and he didn't touched barrel and all those things (which are in red at your pic) because they won't be so noticeable in actionkillinzombah game... i think.

    User Title
    aka MaxPlayer2009
  • Crash's Levels
    • P4: Worker
      Points: 26,566
    • E3: Tutor
      EF: 56
    • A5: Veteran
      Account Age: 5 years
    Username
    Crash
    1 year ago:

    Judging by the ref you posted bellow, you're quitting half way there. Only the receiver has been worked on. There are tons of other things you can do to the texture to make it look less boring.


    [Click to enlarge]

    • Agree x 1
  • RobertHammer's Levels
    • P2: Drudge
      Points: 3,898
    • E1: Helper
      EF: 1
    • A6: Elder
      Account Age: 7 years
    1 year ago:

    Posted by Rafael De Jongh Also any specific reason why the shell is orange?

    pic - ks23m uses 23mm shotgun shells which are different to regular shotgun shells

    • Interesting x 1
  • Rafael De Jongh's Levels
    • P4: Worker
      Points: 55,516
    • E5: Opinion Leader
      EF: 159
    • A6: Elder
      Account Age: 6 years
    Skinning/Modelling Expert
    1 year ago:

    From what I can see the metal lacks some color or at least some difference, the handle could get some work on it as well, did you used the nDo2 function to turn your Baked Normal into an Ao?

    Either way looks quite decent but not so sure if I'd call it done yet!

    Also any specific reason why the shell is orange?

    User Title
    2D/3D Artist
  • EdgeStylez's Levels
    • P2: Drudge
      Points: 2,728
    • E1: Helper
      EF: 1
    • A4: Graduate
      Account Age: 3 years
    1 year ago:

    I dont like much damage on textures but is just my point of view, overall looks nice, bake turned out great and iam sure for the grip and pump will be plastic right?

    • Agree x 1
  • Agent95[again]'s Levels
    • P2: Drudge
      Points: 4,487
    • E1: Helper
      EF: 8
    • A4: Graduate
      Account Age: 3 years
    1 year ago:

    Posted by Stark Raven While I am disappointed it's not a full stock, I'm incredibly excited to see this end up in a game. Even more so if it does turn out to be Left 4 Dead 2. Best of luck!

    short grips fit much better to zombie games imo :P

    User Title
  • Stark Raven's Levels
    • P2: Drudge
      Points: 1,322
    • A3: Apprentice
      Account Age: 2 years
    1 year ago:

    While I am disappointed it's not a full stock, I'm incredibly excited to see this end up in a game. Even more so if it does turn out to be Left 4 Dead 2. Best of luck!

    Default User
  • Rafael De Jongh's Levels
    • P4: Worker
      Points: 55,516
    • E5: Opinion Leader
      EF: 159
    • A6: Elder
      Account Age: 6 years
    Skinning/Modelling Expert
    1 year ago:

    Posted by Agent95[again]

    i don't own a l4d game, tbh :D

    got to look for someone who wants to compile and do stuff for me

    Aha, well if you know how to compile for cs:go or cs:s it's mostly the same for l4d2, not sure if you're going to do custom animations seems like you'll have to do that because the size isn't really fit for any of the other shotguns and their pump action "or you could do a replace model compile" but yea in this case you'll require some custom animations.

    But yea it's mostly the same, perhaps ask around on the forum maybe someone has an extra copy of l4d2 laying around!

    • Thanks x 1
    • Agree x 1
    User Title
    2D/3D Artist

Studio

Studio
Cannonball Productions

Submitter

Agent95[again]'s Levels
  • P2: Drudge
    Points: 4,487
  • E1: Helper
    EF: 8
  • A4: Graduate
    Account Age: 3 years
Agent95[again]

Additional Info

Genre
3D Art & Rendering
Progress
100%
Access
Public

Stats

Post Count
35
ViewCount
2,551
Date Added
1 year ago
Date Modified
1 year ago

Share

Code to use:

More embeddable images

Bookmark and Share