[L4D2 CONTEST] Destructive Device (HP)

This is a WiP submitted by MaxG3D.

[L4D2 CONTEST] Destructive Device (HP)

[L4D2 CONTEST] Destructive Device (HP) WiP screenshot

This is a WIP for a contest skin that I'm currently cooking up, which is Striker/DAO-12/Street Sweeper or whatever You would like to call it. Since it is a skinning contest, I'm planning to do everything alone, including: modeling (HP, LP and bakes of course), unwrapping, texturing, animating and finally compiling. However, I'm a newbie when it comes to modeling or compiling for example and that's why I decided to post this WIP: so You, almighty GB community, can help me a bit in this debut. The WIP will be update regularly so keep an eye for it.

Once the contest will end and skin will be uploaded, I'll also upload the model, bakes and textures.

HP: ~80%

HP is far from done, the progress is very slow but I didn't update since quite a while so here You go. Stuff to do: hole in the drum, shell, flashlight(?) and fix up stuff (too sharp, GRRRR!)

CREDITS!

Huge thanks to the GB legend, Thanez, letting me know that my model is way too sharp and teaching me a lot of stuff. Thanks mate!

Thanks to Millenia and Kosai for answering my stupid questions about modeling!

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  • Suokukko avatar
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    2 years ago:
  • MaxG3D avatar
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    2 years ago:

    Posted by Suokukko :I Guess we aren't getting this then... (I know this is maaany years old.)

    I'll get back to it soon or later.

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    Mantra
  • Suokukko avatar
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    2 years ago:

    :I Guess we aren't getting this then... (I know this is maaany years old.)

    Cпецназ
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    3 years ago:

    You can continue your travel into the bake with sharp edges, but is a waste of time doing a HP model with no soft edges, here, take this, red lines are issues and sharpen edges, green are your "Where you need your support edges"

    LINK

    Also, add a chamfer in that grip, looks blocky on HP and much more on LP.

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    3 years ago:

    Posted by SkyFall Edges way too sharp if you want to bake.

    How "unsharp" they suppose to be?

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    3 years ago:

    Edges way too sharp if you want to bake.

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    3 years ago:

    Posted by kami7k

    "800K polies?! U SRS??!!" That's a high poly, it doesn't matter how much it have since it is only for bake. That's not a knife, Kami7k ;)

    "ou don't need so perfect drum, 2 or 3 iters are enough." LOL. Actually, I forgot to set it to 3 like the other parts, so it was only on 1 iter, haha. And trust me, it is as simply as it can be.

    "More won't do difference for bake but only will enlarge rendering time." I don't care about rendering time, I care about quality.

    You always have to be so damn negative about everything? ;)

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    3 years ago:

    Nice one!

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    3 years ago:

    wow nice model so far. I don't mind compiling it for you. i dont want to take any credit contest wise but if you upload this to gamebanana i would like credit.

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    3 years ago:

    Posted by Sargent99 You should make proper renders from multiple sides,so we can know what is going on.

    I will when I'll reach 100%. There is nothing interesting yet on the other sides.

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About this module
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Details

Genre
3D Animation, Compiling, Modelling, Texturing, UV Mapping
Progress
10%
Access
Public

Stats

Posts
11
Views
1,588
Date Added
3 years ago
Jan 23 2013 @ 5:29pm UTC
Date Modified
3 years ago
Feb 10 2013 @ 3:38pm UTC