Zip Gun ~HomeMade Skinning Contest~

Zip Gun ~HomeMade Skinning Contest~

This is a very early stage of the texture's I've just received the model from Shiro Itami and just applied some base texture's and laid down the grip duct tape.

Lot's of things will change but this is the first steps of this Contest Entree!

Update: Experimenting with rust and damage, maybe going overkill on this a bit but will decide this when I've got an in-game compile!

Update: Somewhat done with this, just need an in-game compile to see how the shaders all work together!

A 3D Example of the model+texture: http://p3d.in/kcvTQ

Update: Finalizing the last steps of this gun, hopefully to get a in-game compile soon!

Update: With some help from Brains Collector, I've managed to make a decent Vray Render.

Comments

  • HazarD.'s Levels
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    HazarD.
    Posted 9 months ago

    Wow..sexy :D

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    Bam Sucks
    Posted 9 months ago

    I can compile it if you haven't found anyone yet.

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    'Merica
  • Rafael De Jongh's Levels
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    Posted 9 months ago

    Posted by BrainCollector

    Oh damn, I see that really deep shit happends :/

    So, sounds are not done too ?

    Nope, that's scrapped, same as many things... bcs lack of people that actually can deliver.

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  • BrainCollector's Levels
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    Posted 9 months ago

    Oh damn, I see that really deep shit happends :/

    So, sounds are not done too ?

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    Polska krew
  • Rafael De Jongh's Levels
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    Posted 9 months ago

    Posted by BrainCollector

    But then, don't ask, just send files to not waste time.
    Well, why didn't you think about it earlier man, it's importiant to make everything in same time or at least have some emergency exit

    Ow I had I always have, but all those emergency plans came back negative, I had 3 modelers for this contest, only 1 gave me a model "this one", had 3 animators 2 whom I never worked with and one that is seven, 2 sound engineers one is on holiday and doesn't come home before the contest and the other her pc is broken...

    Well I'd say not the best experience with this contest... I always make back up plans for cases like this but it seems I can't get out of this one...

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  • BrainCollector's Levels
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    Posted 9 months ago

    But then, don't ask, just send files to not waste time.
    Well, why didn't you think about it earlier man, it's importiant to make everything in same time or at least have some emergency exit

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    Posted 9 months ago

    Posted by BrainCollector

    I see these only in scout slot, because it's single shoot weapon.

    I don't promise, but if you won't find anyone I can help. It depends on how much time I will have these days (that's why I rushed with my release and did it today not after se7en fix go compile)

    Alright I'll keep that in mind, if I don't find anyone in the coming 2 days I'll send you a PM!

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  • BrainCollector's Levels
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    Posted 9 months ago

    I see these only in scout slot, because it's single shoot weapon.

    I don't promise, but if you won't find anyone I can help. It depends on how much time I will have these days (that's why I rushed with my release and did it today not after se7en fix go compile)

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    Posted 9 months ago

    Posted by Rafael De Jongh

    Well the person who animated it didn't do it for a specific slot that makes it even harder, I know the basics of compiling as of static prop compiling but I bother to do it for animated objects, I'm going to search around for a compiler and if I don't find one than I can't enter this contest..

    Shame on him that he can't test his own anims in-game. Now somebody must fill that gap very quickly to not let waste this beautiful work...

    Lol...

    Keyboard is broken...againn :(
  • Rafael De Jongh's Levels
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    Posted 9 months ago

    Posted by BrainCollector

    Well, compiling is really very easy, in these 4 days you could learn and make few compiles. Just get smd's, download sdk, download mdlstudiocompiler and done, now some time spended on optymizing qc to anims and it's ready to play. Check tutorials on gb

    Well the person who animated it didn't do it for a specific slot that makes it even harder, I know the basics of compiling as of static prop compiling but I bother to do it for animated objects, I'm going to search around for a compiler and if I don't find one than I can't enter this contest..

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Rafael De Jongh's Levels
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Apocalyptic

Additional Info

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Texturing
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Rafael's Projects
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90%
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Date Added
9 months ago
Date Modified
9 months ago