erm. might make empty reload. haus is compiling it. and just posting here to give you a preview and see if im missing anything major
Posted by Len-kun (Skai)
In my worthless opinion, I would suggest making a more aggressive reload animation and/or adding in a bolt pull at the end of the reload. Everything else about this is JUST right and I can't wait to use this.
ive already done that but just too lazy to update and re- render/upload stuff
In my worthless opinion, I would suggest making a more aggressive reload animation and/or adding in a bolt pull at the end of the reload. Everything else about this is JUST right and I can't wait to use this.
I avoid melee anims like that because the game design is for pushing 50 enemies in a very wide area in one swing, but if you can make the forward muzzle poke come off as epic ingame then more power to you.
Posted by Sinfect
The draw is much too erratic and snappy. When you pull out the gun, you don't flick it into the air like that, I don't really think you can flick it that fast either. I'm guessing that the second animation is the melee? It looks very very off, as in its not like a melee at all. Almost as if you're going "I'm gonna poke you with my gun! nudge" The fire animation doesn't have too much i have to say about it, other than the actual shoot doesn't have much backwards movement. The recoil pushes the gun backwards primarily. The reload, however, has a lot i have to say about. From the idle to gripping the mag, it is way too slow and robotic; at one point, the left hand is completely frozen other than the fingers. The actual mag out is way too fast/forceful, especially considering there is no "preparation" for that force. The mag in itself is alright and so is the back to idle. One last thing about the reload as a whole is that the gun itself moves very sluggishly in comparison to the rest of the reload.
well i had to fit the css frames beceause i dunno how well the fadeouts n stuff work and im just trying to stay on the safe side. the flick in the draw was the hand grabbing the gun. the meelee is him poking and pushing them back with the barrel, it was a concept ive had. then im redoing the reload, well heavy editing i guess.
The draw is much too erratic and snappy. When you pull out the gun, you don't flick it into the air like that, I don't really think you can flick it that fast either. I'm guessing that the second animation is the melee? It looks very very off, as in its not like a melee at all. Almost as if you're going "I'm gonna poke you with my gun! nudge" The fire animation doesn't have too much i have to say about it, other than the actual shoot doesn't have much backwards movement. The recoil pushes the gun backwards primarily. The reload, however, has a lot i have to say about. From the idle to gripping the mag, it is way too slow and robotic; at one point, the left hand is completely frozen other than the fingers. The actual mag out is way too fast/forceful, especially considering there is no "preparation" for that force. The mag in itself is alright and so is the back to idle. One last thing about the reload as a whole is that the gun itself moves very sluggishly in comparison to the rest of the reload.
Whilst the draw and firing animations are in the style that L4D uses (fast and speedy,) the reload...is not.
It's too slow in contrast to the rest of the animations. I suggest speeding it up and adding a bolt-pull at the end. The melee is a bit odd, too; it looks a bit awkward with the person lunging the weapon like that. I almost couldn't tell what he was doing. Sooo, having the person swing the weapon would make it a little more convincing that he/she/idc is trying to hit something/ZOMBIES!!1.
Overall, great job you've done here.
The shoot is a bit robotic, maybe make it flow a little bit. It looks too snappy atm
good
This looks sexy.
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