Well, I've recently gotten into modeling. I think this is a good place to start.
After I finish modeling it, I'm going to UV map it, texture it, animate it, and hopefully get it compiled into CS:S.
I want you guys to tell me what I should do to improve the model so I can UV map it.
Current Polycount: 3,303
Lowered polycount to 3,303
Shortened it a bit.
Optimized it a bit, brought the polycount down to 4,003. I'll add some wireframe screenshots in a bit.