model: ImBrokeRU
textures: Crash
Lately I animated a thing for L4D to go over the AK-47. The camera in-game has a "top speed" and runs at framerates smoother than 30, so it wont be as bouncy.
j/k the real showcase here is the blurry vignetted background gradient thing and the floating sphere. dats what i call rendering.
Original long reload animation (too long for L4D):



