FrameCalc GUI

A preview of the FrameCalc GUI in development.

I have finished the data processing back-end of the utility. I have not compiled all the model/sequence data yet. I have added all the pistols but GUI functionality and placement is not yet complete/final.

Currently the plan is for the user to select a model then the GUI will show a list of sequences for the selected model in the right list. From that list the user will select a sequence with which calculations will be performed. This will update the labels below the box with the sequence frame count and fps for the user's reference (eg. Sequence Frames: 31 Sequence FPS: 25). I was also thinking of possibly displaying the information in a textbox beneath or to the side of the label instead (opinions anyone?). Finally, below all this the user will enter the frame count of their custom animation and the program will display the target fps to use for the QC script for that particular sequence.

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    Posted 10 months ago

    tech stuff

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    Worth going to hell for.

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CapnJack's Levels
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Additional Info

Genre
Coding/Scripting
Project
FrameCalc
Progress
60%
Access
Public

Stats

Post Count
1
ViewCount
2,193
Date Added
10 months ago
Date Modified
10 months ago