Compiling The_unknown_1 animation

i.need.to.compile.now

still awaiting sound from klipfl1p.

will be released in the next few hours.

Comments

  • Tovarisch's Levels
    • P2: Drudge
      Points: 2,646
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 11 months ago

    Thumb on idle looks very odd, and the wrist on the draw is... Anims need alot more work. Magout also needs more force, as Shihan said. Btw, holy crap, Mullet is alive!

    • Funny x 1
    Davay za zhizn'...
  • Mullet's Levels
    • P4: Worker
      Points: 35,409
    • C1: Member
    • A6: Elder
      Account Age: 8 years
    Posted 11 months ago

    slide release should delay till after mag-in (shorten the frames in mag-in). love the fire sequence! also, the v_model looks a bit to tiny imho, otherwise great work.

    User Title
    Animator Extraordinaire
  • ShiHan's Levels
    • P2: Drudge
      Points: 3,038
    • E1: Helper
      EF: 1
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 11 months ago

    Needs for force when the slide slides back to fire, doesnt seem right as of now. Also the mag out anim seem a little weak. But hell its your compile and this is my opinion.

    User Title
    Master of Loading

Credits

Submitter
ReapFreak's Levels
  • P2: Drudge
    Points: 1,300
  • C1: Member
  • A4: Graduate
    Account Age: 2 years
Username
ReapFreak
Studio
Studio
Developed Studio ™

Additional Info

Genre
3D Animation, Coding/Scripting, Compiling, Other/Misc
Progress
100%
Access
Public

Stats

Post Count
3
ViewCount
3,266
Date Added
11 months ago
Date Modified
11 months ago