TF2 forgot the normals :D

Done:

-Normal maps

To do:

-Mess with vmt settings

Comments

  • Digital Assassin's Levels
    • P2: Drudge
      Points: 5,269
    • E1: Helper
      EF: 1
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 10 months ago

    Posted by Rafael De Jongh

    Well like said on steam you've made the normal slightly wrong, you do not have to bump every UV Island only the part's that aren't modeled! In this case the Handle's Rivets and the wood pattern if you wan't some slight grain on it for the rest it should all be plain!

    Also a gloss map isn't really needed for tf2...

    Ok

    User Title
    Never stop learning things!
  • Rafael De Jongh's Levels
    • P3: Peasant
      Points: 19,341
    • E3: Tutor
      EF: 73
    • C2: Treehouse Member
    • A5: Veteran
      Account Age: 5 years
    Skinning/Modelling Expert
    Posted 10 months ago

    Well like said on steam you've made the normal slightly wrong, you do not have to bump every UV Island only the part's that aren't modeled! In this case the Handle's Rivets and the wood pattern if you wan't some slight grain on it for the rest it should all be plain!

    Also a gloss map isn't really needed for tf2...

    User Title
    2D/3D Artist
  • Devieus's Levels
    • P3: Peasant
      Points: 23,348
    • E2: Guide
      EF: 26
    • C2: Treehouse Member
    • A4: Graduate
      Account Age: 3 years
    Username
    Devieus
    Posted 10 months ago

    Not forgotten, but rather omitting them for the sake of style.

    User Title
    Sentinel of the TV remote

Credits

Submitter
Digital Assassin's Levels
  • P2: Drudge
    Points: 5,269
  • E1: Helper
    EF: 1
  • C2: Treehouse Member
  • A3: Apprentice
    Account Age: 1 year
Studio
Studio
DARKSIDE

Additional Info

Genre
Texturing
Progress
30%
Access
Public

Stats

Post Count
3
ViewCount
2,247
Date Added
10 months ago
Date Modified
10 months ago