Textures for an old model
No baked normals, render in marmoset, uses diffuse/spec/gloss/normal at 2048^2. Took about 3-4 hours, so I'm happy with the results, but dunno how it'll look like in Source. The white ring at the back is an error with the normal export, so shouldn't be there in the final.
Diffuse | Gloss Normal | Spec








