USP45 alternative reload.

ah

Why I didn't finish this one when I got some free time

might do the draw and silencer on/off anims for usp, or just the draw and replaces p228, you decide

UPDATE

awkward reload ever :v

worth a release? I don't think so, these anims are just fail anyways

Comments

  • Price.'s Levels
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    Posted 11 months ago

    Posted by Shiban

    I get what you're saying. It is indeed "new."

    But imo, it just looks wrong lol. Try and putting in more motions, don't just let the hand stay on one spot. If you have ever held a firearm, like me, you'd realize how difficult it is to keep a weighted firearm centered on target.

    Continue on your original anim, but add a bit of sway. That will get rid of the robotic feeling

    I'll try that next time and thanks again :D

    wtfjapanseriously.
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    Posted 11 months ago

    Posted by Price.

    Welp, sorry about that

    I was trying to make something original, and I know that's now how you reload a pistol, I was asking about whether it looks smooth or robotic or whatever

    k, thanks for your comment btw

    I get what you're saying. It is indeed "new."

    But imo, it just looks wrong lol. Try and putting in more motions, don't just let the hand stay on one spot. If you have ever held a firearm, like me, you'd realize how difficult it is to keep a weighted firearm centered on target.

    Continue on your original anim, but add a bit of sway. That will get rid of the robotic feeling

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    Posted 11 months ago

    Posted by Shiban

    Criticism is what it is, take it in stride.

    I think the reload animation is extremely unrealistic. That's not how you would reload a dangerous firearm. Please look at proper videos on YouTube. However, your animation technique is good, you just need to know how to make your animations not too unreal, jumpy or robotic

    Welp, sorry about that

    I was trying to make something original, and I know that's now how you reload a pistol, I was asking about whether it looks smooth or robotic or whatever

    k, thanks for your comment btw

    wtfjapanseriously.
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    Posted 11 months ago

    Posted by Price.

    Not caring about the shoot anims atm

    needs crits on the reload, how's it?

    Criticism is what it is, take it in stride.

    I think the reload animation is extremely unrealistic. That's not how you would reload a dangerous firearm. Please look at proper videos on YouTube. However, your animation technique is good, you just need to know how to make your animations not too unreal, jumpy or robotic.

    The first reload is good, alternative is bad. Also, the slide release doesn't take much force to press down, considering its under spring pressure from the slide. Just do a small flick instead of a dramatic one. Focus on the slide slapping back, make that more dramatic instead of the thumb

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    Posted 11 months ago

    Posted by Shiban

    During fire, you need upward recoil.

    It's a pistol, not an assault rifle that can handle the recoil. Make it point up

    Not caring about the shoot anims atm

    needs crits on the reload, how's it?

    wtfjapanseriously.
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    Posted 11 months ago

    During fire, you need upward recoil.

    It's a pistol, not an assault rifle that can handle the recoil. Make it point up

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    Posted 11 months ago

    Its Good :D

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    Posted 11 months ago

    Posted by Syncing

    The USP is a bit small, don't you think?

    It can be swapped, it's not a permanent model

    wtfjapanseriously.
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    Posted 11 months ago

    The USP is a bit small, don't you think?

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    Posted 11 months ago

    Posted by kami7k

    You must exaggerate force, I can see it but It's kinda weak atm. Nice idea about reload btw.

    Is currently working on it and yeah it lacks some forces unless if I speed up the animation

    wtfjapanseriously.

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3D Animation
Progress
80%
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Post Count
13
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2,221
Date Added
11 months ago
Date Modified
11 months ago