Uzi Animation

Seph's Uzi on cR45h Textures

Seph's Uzi on Cr4sh Textures, animated... What do you think?

The right fingers and shoulders still haven't been animated yet, i'll get to that soon enough.

Ow yeah, which one should i release? The first one (Beta L4D style) or the second one (kinda looks like Soldier11 TMP if you ask me)?

Comments

  • Soldier11's Levels
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    Soldier11
    Posted 1 year ago

    No problem if you lost me. :P

    I was pointing out the constant motions/rotations the reload has. I think you'd achieve more believable results if you tried to add some stops or slower motions during the transitions as the person has to control the weight of the gun. You don't want him to loose it, do you? :)

    Smoothness doesn't really come from the curve editor. What I meant about is the fact that all your animations feature a HUGE contrast between incredible snaps (cf. the magout/magin) and super smooth transitions. If you ask me you should reduce those a bit to cut across that contrast.

    That's just my opinion though! Don't mind if you don't agree to anything I've mentioned. :P Your animations are really good. What I'm talking about is mostly the tip of the iceberg... really.

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  • Jansen :3's Levels
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    Posted 1 year ago

    I'm terrible with this kinda thing, but do both reloads have the same frame count? You compile the weapon with dual reloads, I believe.

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    Prissy Ghost
  • MaxTheUniqueGamer's Levels
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    Posted 1 year ago

    Any chances to see l4d2 compile?

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    Artist?
  • Teh Snake's Levels
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    Teh Snake
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    Posted 1 year ago

    Awesome ! The first reload is real nice

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  • IIopn's Levels
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    IIopn
    Posted 1 year ago

    Posted by Soldier11

    The 'wobbling' is a bit too strong and originates from an overdone smoothness.

    Hmm, i never used the Curve editor though, or is it because of something else?? Reduce the bouncyness? or something?

    Posted by Soldier11

    Define the forces more clearly and separate them from the transitions.

    Now i lost you.. I don't get it

    Posted by Soldier11

    Also, your animations rely too much on rotations. You should go for more motions.

    X Y Z movements? I'll try... ( but i kinda like rotations though (-.-))

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  • Crimson's Levels
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    Posted 1 year ago

    http://i15.photobucket.com/albums/a388/xxboxx65/Funny/1230086408349kb7.jpg

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  • Crash's Levels
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    Crash
    Posted 1 year ago

    I hate it when people get my name wrong :C

    Its cR45h or Crash. Anything else is wrong.

    Nice anims though. I thought you forgot about them ;)

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    Posted 1 year ago

    The 'wobbling' is a bit too strong and originates from an overdone smoothness.

    Define the forces more clearly and separate them from the transitions. Also, your animations rely too much on rotations. You should go for more motions.

    Good job though! Please work more on it and you'll end up with an awesome animation.

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  • Digital Assassin's Levels
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    Posted 1 year ago

    Awesome!!!

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  • Price.'s Levels
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    Posted 1 year ago

    Ow yeah, which one should i release? The first one (Beta L4D style) or the second one (kinda looks like Soldier11 TMP if you ask me)?

    Both :D

    wtfjapanseriously.

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IIopn's Levels
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Genre
3D Animation
Project
586 works
Progress
60%
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Date Added
1 year ago
Date Modified
1 year ago