Pushing that crap ahead...
I've painted some textures on it, idk if it's quite tf2 style, but looks decent to me, what do u think?
Updated:
Here is the vmt, if anyone can help to improve:
"VertexLitGeneric"
{
"$baseTexture" "models\weapons\the-fuel-4-fire\fuel4fire_red.vtf"
"$nocull" "1"
"$phong" "1"
"$BasemapAlphaPhongMask" "1"
"$phongexponenttexture" "models\weapons\the-fuel-4-fire\fuel4fire_exp.vtf"
"$phongboost" "20"
"$phongfresnelranges" "[0.1 0.5 1]"
"$halflambert" "1"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
}
"Gimme fue, Gimme fai, Gimme dabajabaza..." - Metallica







