Detail pass over immediate spawn area
Did a 2 hour sprint on getting as much detail into the immediate spawn area as possible to remove the 'bland' floor. Next pass will be on labs & rooms -- should take 3 hours tomorrow I figure. Last SS shows off a blendmodulate texture I made earlier for the organic textures (Needs some work :S ), also used it on a rock cliff texture to better show off a biologic infestation.
I have been using devcameras for a while now, took a quick fix in the compile options to make it not be all briefing screenshots but not much I can do about the jittery movement given the camera slides with the mouse position. Hmm....I may actually have an idea on fixing that as well..huh. If that works I'll post a simple tut on how to make dev cameras work for others too.



