2 Hour Detail Sprint

Detail pass over immediate spawn area

Did a 2 hour sprint on getting as much detail into the immediate spawn area as possible to remove the 'bland' floor. Next pass will be on labs & rooms -- should take 3 hours tomorrow I figure. Last SS shows off a blendmodulate texture I made earlier for the organic textures (Needs some work :S ), also used it on a rock cliff texture to better show off a biologic infestation.

I have been using devcameras for a while now, took a quick fix in the compile options to make it not be all briefing screenshots but not much I can do about the jittery movement given the camera slides with the mouse position. Hmm....I may actually have an idea on fixing that as well..huh. If that works I'll post a simple tut on how to make dev cameras work for others too.

Comments

  • will2k's Levels
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    Username
    will2k
    Map Critic
    Posted 1 year ago

    The ambiance in the screenshots reminds me of Aliens Vs Predator 2 some 10 years ago.

    This could be dangerous and scary cargo :)

    The art pass sprint you did is working; it certainly caught my eye :)

    User Title
    cosa dici!

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Logan Dougall's Levels
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Additional Info

Genre
Mapping
Project
Contest - Dangerous Cargo
Progress
70%
Access
Public

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Post Count
1
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2,717
Date Added
1 year ago
Date Modified
1 year ago