MODERN ASSASSIN animations
draw animation
reload animation
final animations
- sp320 bobzik & watch model/texture: Teh Snake
- leather gloves texture/nmap: Tware, Zira, Rev.
- hands: Frizz925's Improved CS:S Hands
- sounds: bossbob, strelok, SaInT
MODERN ASSASSIN animations
Posted by rockriver
There are many compilers
Link in cap
I'm not wanting your animation to be compiled, though
I don't care. Just i must be FIRST everywhere in credits (video, skin - not matter)
Posted by STRIFER
So what? I need to upload these animations? WHO WILL COMPILE THAT??? SOMEBODY WANT THAT???
There are many compilers, but if you want to keep it private then it's okay
I'm not wanting your animation to be compiled, though
Posted by rockriver
Lol, some people did their own compile uncapable for online gameplay, you can just leave it like that
So what? I need to upload these animations? WHO WILL COMPILE THAT??? SOMEBODY WANT THAT???
Never seen something like this before!.well done.
And there's one thing that makes me curious, it's about how the dummies & linking works, in every animations I've made I only link the hand gizmo to the magazine (like what CaptainRev did), by that way I couldn't make a complex anims like you did :c
I guess I should rewatch Broke's tutorial, nice work man
And I thought most original Elite anim was IBR's...well no more. Or maybe...idk.
Reload rocks undoubtely, good job on making such details as slipping upper gun before magin.
Posted by STRIFER
It's not important for me, this guns was made not for compile
Lol, some people did their own compile uncapable for online gameplay, you can just leave it like that
Posted by Shiban
The barrels need more rise. Point them higher during shoot, it looks like you're firing blanks.
poor returns in shoot animation?
Also, it's not compiler secrets. When you have more frames you have the make the FPS faster in the QC file. There's a mathematical equation around but I can't be asked to find it right now.
It's not important for me, this guns was made not for compile
The barrels need more rise. Point them higher during shoot, it looks like you're firing blanks.
Also, it's not compiler secrets. When you have more frames you have the make the FPS faster in the QC file. There's a mathematical equation around but I can't be asked to find it right now.
Quite funny and interesting. Well done
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