koth_vault_b1 (Dangerous Cargo)

A map for the Cargo contest!

News: (26th April, 2012)

Map is now in beta stage! It's fully testable, only thing left to do is make it beatiful!

  • Added Control Point.
  • Added the truck. (The truck / van falls down once one of the 2 times reaches 0!
  • Mirrored map, made RED's spawn.
  • Some minor tweaks.

News: (24th April, 2012)

I've finished up BLU's spawn and the road to the CP. Many area's have been changed, a lot. Blu's spawn is done too.

Also, lotsasupportbeams.

Original description:

Hey guys,

This is a new map I'm currently working on. It's called 'koth_vault'. I've decided to start working on a new KOTH map because of the current 'Dangerous Cargo' contest going on. I'm already quite far in just one day, still got to make the CP and make everything a lot prettier. Don't mind the lighting, I've just placed some temp. ones now! Also, sorry about the lack of proper screenshots, I'm not that far yet!

Any tips are, of course, welcome!

Comments

  • Paulmega's Levels
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    Posted 1 year ago

    Posted by Devieus

    Posted by Paulmega

    Posted by Devieus

    The pillar is an eyesore, the one that replaced the crate stacks; fortunately for future players, that hallway is so well hidden no one will ever use see at all.

    Hmm... I just needed something to break up direct contact through the hallway. First I indeed did use crates, but I didn't find them fitting so I thought a pillar fitted more. Shame you don't think so :c

    It's right before a bend in both ends, I'm not entirely too certain the direct contact is an issue there.

    It's gone. Submitting the map now.

    Mapper. And ting.
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    Posted 1 year ago

    Posted by Paulmega

    Posted by Devieus

    The pillar is an eyesore, the one that replaced the crate stacks; fortunately for future players, that hallway is so well hidden no one will ever use see at all.

    Hmm... I just needed something to break up direct contact through the hallway. First I indeed did use crates, but I didn't find them fitting so I thought a pillar fitted more. Shame you don't think so :c

    It's right before a bend in both ends, I'm not entirely too certain the direct contact is an issue there.

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    Posted 1 year ago

    Posted by Devieus

    The pillar is an eyesore, you know, the one that replaced the crate stacks; fortunately for future players, that hallway is so well hidden no one will ever use see at all.

    Hmm... I just needed something to break up direct contact through the hallway. First I indeed did use crates, but I didn't find them fitting so I thought a pillar fitted more. Shame you don't think so :c

    Mapper. And ting.
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    Posted 1 year ago

    The pillar is an eyesore, the one that replaced the crate stacks; fortunately for future players, that hallway is so well hidden no one will ever use see at all.

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    Posted 1 year ago

    Posted by Arman Ossi Loko

    Good luck dude.

    Thanks! I'm actually nearly done.

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    Posted 1 year ago

    Good luck dude.

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    Posted 1 year ago

    Posted by will2k

    Posted by Paulmega

    I did what you said, added round curves and decals etc, looks better, no?

    Paul :)...that's an impressive change from the last batch of screenshots. I almost didn't recognize the map at first look :)

    Haha thanks man!

    The transformation you just did with the map should give you a big boost of creativity and motivation to finish up the level before deadline. Now all you need to do is delete and trash your thread about "lack of motivation" and don't go back on this subject again :) lool

    Nope, I'm going good on this map now. I'm happy how it's all coming together, even though my deadline is Saturday.

    couple of points about the new screenies:

    screenshot 1: add some more props on walls, corners and ceiling. The room is big and the cold white light exaggerates the feeling of emptiness, so it could just use the bit of extra detail.

    I did this already yesterday, was happy with the result!

    screenshot 2,4: I see windows but I don't see reflections. It could be the texture itself (non-reflective) or the screenie doesn't show the reflection, but in any case, don't forget cube maps near these windows if the texture has a specular map.

    The windows are actually props, not brushes. I guess that's why there aren't any reflections? :\

    And lastly, don't forget to add indoor/outdoor soundscapes to bring the map to life otherwise, it can be a gameplay-breaker to have a mute map.

    Good one!

    Keep up the spirit and the good work and don't lose your momentum (I'll keep nagging over your head if you do :))

    Haha please do, I'm nearly done.

    looking forward to seeing the final map; good luck

    Will2k

    Thanks man, great feedback!

    Mapper. And ting.
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    Posted 1 year ago

    Posted by Paulmega

    I did what you said, added round curves and decals etc, looks better, no?

    Paul :)...that's an impressive change from the last batch of screenshots. I almost didn't recognize the map at first look :)

    The transformation you just did with the map should give you a big boost of creativity and motivation to finish up the level before deadline. Now all you need to do is delete and trash your thread about "lack of motivation" and don't go back on this subject again :) lool

    couple of points about the new screenies:

    screenshot 1: add some more props on walls, corners and ceiling. The room is big and the cold white light exaggerates the feeling of emptiness, so it could just use the bit of extra detail.

    screenshot 2,4: I see windows but I don't see reflections. It could be the texture itself (non-reflective) or the screenie doesn't show the reflection, but in any case, don't forget cube maps near these windows if the texture has a specular map.

    And lastly, don't forget to add indoor/outdoor soundscapes to bring the map to life otherwise, it can be a gameplay-breaker to have a mute map.

    Keep up the spirit and the good work and don't lose your momentum (I'll keep nagging over your head if you do :))

    looking forward to seeing the final map; good luck

    Will2k

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    Posted 1 year ago

    Posted by The Giblets of Jesus

    Fuuck man, everything looks about 1000x better now! Nice job!

    Thanks man! Only thing left to do is the CP!

    Mapper. And ting.
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    Posted 1 year ago

    Fuuck man, everything looks about 1000x better now! Nice job!

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    Splat.

Credits

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Additional Info

Genre
Mapping
Progress
90%
Access
Public

Stats

Post Count
14
ViewCount
2,557
Date Added
1 year ago
Date Modified
1 year ago