IMI Uzi.

(
  • Home
  • > DevHub
  • > WiPs
  • > IMI Uzi.
  • )

    shitty shit.

    Seph's UZI. I'm not bothered to put it ingame yet so meh. If Hells High starts using Seph's 're-vamped' model, he can use my textures. And Inter, this is for you babe.

    asjafsh i suck balls

    edit: I swear I'll shoot myself if the normals are flipped wrong.

    Comments

    • CafeRev's Levels
      • P2: Drudge
        Points: 1,537
      • E1: Helper
        EF: 1
      • C1: Member
      • A3: Apprentice
        Account Age: 2 years
      Posted 1 year ago

      Posted by Blur.

      Posted by Revolution.

      hey i was eyeballin that and i see your normals are flipped wrong

      For real?
      Or are you messin'?

      im as serious as s11 would let people recompile his animations

      I make stuff move
    • Blur.'s Levels
      • P2: Drudge
        Points: 2,327
      • E2: Guide
        EF: 20
      • C1: Member
      • A4: Graduate
        Account Age: 2 years
      Posted 1 year ago

      Posted by Revolution.

      hey i was eyeballin that and i see your normals are flipped wrong

      For real?
      Or are you messin'?

    • CafeRev's Levels
      • P2: Drudge
        Points: 1,537
      • E1: Helper
        EF: 1
      • C1: Member
      • A3: Apprentice
        Account Age: 2 years
      Posted 1 year ago

      hey i was eyeballin that and i see your normals are flipped wrong

      I make stuff move
    • Pingypoker's Levels
      • P2: Drudge
        Points: 6,134
      • E1: Helper
        EF: 4
      • C2: Treehouse Member
      • A4: Graduate
        Account Age: 2 years
      Posted 1 year ago

      <3

      gamebanana.com/ideas/473
    • Blur.'s Levels
      • P2: Drudge
        Points: 2,327
      • E2: Guide
        EF: 20
      • C1: Member
      • A4: Graduate
        Account Age: 2 years
      Posted 1 year ago

      Posted by cR45h

      Super awesome tip: Ignore all the 'omigosh awesome plz release i suk ur wee wee sex' comments. You'll improve a lot faster.

      On topic, the textures look really bland and boring. Some flat color, some basic grunge, some random damage and a bit of edging. What I'd do first is play a lot with color. Try and give it some variation.

      The damage looks a bit too random for my taste. Try smudging a few parts of it out, specifically in places that the weapon wont really get damaged that easy. Keep the damage to edges and parts that kinda stick out. Keep it minimal to the rest. Also mask the cavity maps on the plastic. It looks computer-made-ish. Ow and you can also try and combine the cavity maps with PS filters.

      You should also try experimenting with dust and grunge in the corners. Adding random black stuff in the corners could get you an awesome contrasted look.

      derp

      Thanks, I knew it looked blandish bit finding the right size of a grunge brush is hard as fuck. All of mine are small, and, they look like noise. And yeah, there's actually no colour on this yet so :V

      I fucking hate how cav and hi look shot together but epic without each yet it doesn't look complete. And yeah, I'll try that black contrast thing and thanks for the tips.

      Herp.

    • Crash's Levels
      • P4: Worker
        Points: 26,142
      • E3: Tutor
        EF: 55
      • C2: Treehouse Member
      • A4: Graduate
        Account Age: 4 years
      Username
      Crash
      Posted 1 year ago

      Super awesome tip: Ignore all the 'omigosh awesome plz release i suk ur wee wee sex' comments. You'll improve a lot faster.

      On topic, the textures look really bland and boring. Some flat color, some basic grunge, some random damage and a bit of edging. What I'd do first is play a lot with color. Try and give it some variation.

      The damage looks a bit too random for my taste. Try smudging a few parts of it out, specifically in places that the weapon wont really get damaged that easy. Keep the damage to edges and parts that kinda stick out. Keep it minimal to the rest. Also mask the cavity maps on the plastic. It looks computer-made-ish. Ow and you can also try and combine the cavity maps with PS filters.

      You should also try experimenting with dust and grunge in the corners. Adding random black stuff in the corners could get you an awesome contrasted look.

      derp

      • Helpful x 2
      • Agree x 1
    • Hydraslaught's Levels
      • P2: Drudge
        Points: 1,331
      • E1: Helper
        EF: 2
      • C1: Member
      • A3: Apprentice
        Account Age: 2 years
      Posted 1 year ago

      still thinking that you suck, ahh the memories. oh wait... i never though you sucked, i do suck though, specialy at texturing

      I do absolutely nothing...
    • Blur.'s Levels
      • P2: Drudge
        Points: 2,327
      • E2: Guide
        EF: 20
      • C1: Member
      • A4: Graduate
        Account Age: 2 years
      Posted 1 year ago

      @Coltmaster1911, it's actually really dark on the diffuse, it's the specular, not too hard to fix.

    • Derranged's Levels
      • P1: Beggar
        Points: 760
      • C1: Member
      • A4: Graduate
        Account Age: 3 years
      Posted 1 year ago

      Beautiful! That's all of the words which can explain it (Well, unless you want me to write a 5000 word review on this then sure).

      User Title
      S.T.A.L.K.E.R. Fanatic
    • Ascent's Levels
      • P3: Peasant
        Points: 14,636
      • C2: Treehouse Member
      • A3: Apprentice
        Account Age: 1 year
      Username
      Ascent
      Posted 1 year ago

      well i agree with coltmaster its bit to bright

      User Title
      Back 2 Gaming

    Credits

    Submitter
    Blur.'s Levels
    • P2: Drudge
      Points: 2,327
    • E2: Guide
      EF: 20
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Blur.
    Studio
    Studio
    Destiny

    Additional Info

    Genre
    Texturing
    Project
    lolwtfblur
    Progress
    60%
    Access
    Public

    Stats

    Post Count
    11
    ViewCount
    1,469
    Date Added
    1 year ago
    Date Modified
    1 year ago