This is a map I'm making for the Dangerous Cargo mapping contest. Hopefully everything turns out okay.
The layout of the map finalized. Now to finish off 3 rooms and fixed any gameplay hitches in the level.
I am interested in how this connects to the dangerous cargo storyline.
Screenshot 2, 3, 4:
The outdoor ambiance feels good. Good attention to details, nice brushwork and very good choice of textures. I hope the gameplay is on par with the visuals :)
Screenshot 5:
The indoor lighting is exaggerated. I assume you're using HDR. If I may suggest, tweak the HDR brightness in your lights or move the light entities further away from the wall/ceiling to avoid this bright patch of light on the wall.
I'll certainly keep an eye on this map's progression :)
The competition is heating up in this contest; best of luck.
looks great captain :] good luck on this1
Daaaamn sexy. How am I going to compete with these maps? :P
GJ keep it up Sethen.
Posted by Sethen
Thanks for the comment and it started off as De but quickly moved to Cs due to time.
Same with mine. Also, half finished in just under 2 weeks, saaay whaaat!
Posted by The Giblets of Jesus
Looking pretty neat at the moment, what game mode you going for?
Thanks for the comment and it started off as De but quickly moved to Cs due to time.
Looking pretty neat at the moment, what game mode you going for?
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