Stuff to shoot now eh?

Starting details on rooms, some basic ent work on the doors and the barebones objectives set-up. Still need to finish two major rooms/areas in this landing zone and then I'll probably leave the final polish till the end and just move onto the elevator instance I need to construct.

Last SS shows some of the basic stuff I need to fix tomorrow.

I want to become more familiar with the model/texture set available before putting final polish on any major area really. Still finding nifty things each day that I could use.

Comments

  • Logan Dougall's Levels
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    Posted 1 year ago

    Posted by UNREA1

    The lighting on AS is so epic.

    Just HDR, Bloom and some Depth blur. You can create the same on other OB+ games as well if you wanted to. But yea, for a top-down shooter it really adds to the atmosphere :D

    Need to add in some minor fog patches actually, can never be too moody. Still, that may wait till I do something with the ground...the plainness bothers me.

  • UNREA1's Levels
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    UNREA1
    Posted 1 year ago

    The lighting on AS is so epic.

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    I'm in Portugal bitch
  • HaZZaRDouZ's Levels
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    Posted 1 year ago

    Looks pretty sweet. I haven't really seen any new maps for Alien Swarm, so I guess I'd have to try this out when it's released.

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    HahZehEuroPhotosynthesis

Credits

Submitter
Logan Dougall's Levels
  • P5: Peddler
    Points: 140,802
  • E6: Authority
    EF: 223
  • C5: Admin
  • A6: Elder
    Account Age: 7 years

Additional Info

Genre
Mapping
Project
Contest - Dangerous Cargo
Progress
30%
Access
Public

Stats

Post Count
3
ViewCount
2,716
Date Added
1 year ago
Date Modified
1 year ago