I'm making another mod of the magnum (Desert Eagle), with a different position and reload animations.
NEW:
OLD
arby maybe why don't try different angle for reload, like this
http://www.youtube.com/watch?list=HL1325200368&feature=player_detailpage&v=fEoaeFo9yJw#t=58s
i think is a better view IMO
Posted by A 1
Posted by afinementlegen
Posted by A 1
Slow the fire sequence down if you can I didn't like how the slide was already back at frame 1 like all your pistols. Also it should have much more recoil imo.
you gonna port these anims to Vashts deagle?you should :D
Sure but it wont have a shell ejection unless Arby kept the old one.
I'll be keeping the old one, the 9mm particle shells look waaaay too weird here.
Posted by afinementlegen
Posted by A 1
Slow the fire sequence down if you can I didn't like how the slide was already back at frame 1 like all your pistols. Also it should have much more recoil imo.
you gonna port these anims to Vashts deagle?you should :D
Sure but it wont have a shell ejection unless Arby kept the old one.
can you add all your reload animation with camera movement?i liked that
Add more weight, currently it look like the gun weights nothing.
could you tweak a bit more the position? like this http://wizard.gamebanana.com/img/ss/skins/77622.jpg
i love that desert eagle position :D
If you can, if not is awesome anyway
Posted by A 1
Slow the fire sequence down if you can I didn't like how the slide was already back at frame 1 like all your pistols. Also it should have much more recoil imo.
you gonna port these anims to Vashts deagle?you should :D
Slow the fire sequence down if you can I didn't like how the slide was already back at frame 1 like all your pistols. Also it should have much more recoil imo.
Posted by arby26
Posted by Rockeiro
It looks like you didn't use the frames properly. If didn't do the mag rotation, when a new magazine is being drawn, you'd get more frames to play around with. The whole thing looks rushed and lacks human looking movement.
I animated some stuff some more
is it k
?
It's most certanly an improvement;
From what I can see you, still need to tweak the mag in some more, when it's being drawn, it goes up, then right, and you waste too many frames on the magazine being drawn and not on the magazine being inserted into the magazine itself.
so What i recomend is, have the magazine go, up and right when it's entering the screen, but make it quick, because no one really pays attention to the magazine until it's going into the gun, devote more frames to the magazine entering the gun.And make he hand grab the slide longer 1-2 frames should do, to add the impression of force, also delay the gun moving backwards a tid bit.
Posted by Rockeiro
It looks like you didn't use the frames properly. If didn't do the mag rotation, when a new magazine is being drawn, you'd get more frames to play around with. The whole thing looks rushed and lacks human looking movement.
I animated some stuff some more
is it k
?
Ace of Spades
Portal
Team Fortress 2
Garry's Mod
Garry's Mod
Half-Life 2
Half-Life 2
Half-Life 2
Half-Life 2