Hunting Rifle

yay

:D found a scope, and please ignore the sizing issue. it will somehow be fixed :P

Comments

  • CafeRev's Levels
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    Posted 2 years ago

    Posted by Hanzo Sixx

    Posted by iliketokill

    Posted by Hanzo Sixx

    Please tell me it will be for the CSS AWP, pleeeeeeeeease. :3

    nope, scout

    Ah well thats fine, might try my hand at converting it to an awp then. By the way, can you help me out with my request? Done you're done with this after all.

    whats your request?

    I make stuff move
  • Hanzo Sixx's Levels
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    Posted 2 years ago

    Posted by iliketokill

    Posted by Hanzo Sixx

    Please tell me it will be for the CSS AWP, pleeeeeeeeease. :3

    nope, scout

    Ah well thats fine, might try my hand at converting it to an awp then. By the way, can you help me out with my request? Done you're done with this after all.

    User Title
    Burn, Baby burn Shes a witch!
  • CafeRev's Levels
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    Posted 2 years ago

    Posted by Hanzo Sixx

    Please tell me it will be for the CSS AWP, pleeeeeeeeease. :3

    nope, scout

    I make stuff move
  • Hanzo Sixx's Levels
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    Posted 2 years ago

    Please tell me it will be for the CSS AWP, pleeeeeeeeease. :3

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    Burn, Baby burn Shes a witch!
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    Posted 2 years ago

    Lol yeah, the scope has been added now.

    BTW can you help me adding a strap on the right arm for my project? :(

    Banned
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    Posted 2 years ago

    Posted by Zunther

    Looks to be a refurbished/sporterized Mosin Nagant if the magazine shape is anything to go by... could be wrong.

    There's too much 'bounce' in the draw phase as the weapon is brought up to the firing position. That, and the entire weapon feels unusually light for a wooden stock. The animation needs to make the rifle feel a little more... heavier. Minimal movement means less time reacquiring your target after cycling and reloading (and less animations frames with any luck).

    not for realism whores :P

    I make stuff move
  • Zunther's Levels
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    Posted 2 years ago

    Looks to be a refurbished/sporterized Mosin Nagant if the magazine shape is anything to go by... could be wrong.

    There's too much 'bounce' in the draw phase as the weapon is brought up to the firing position. That, and the entire weapon feels unusually light for a wooden stock. The animation needs to make the rifle feel a little more... heavier. Minimal movement means less time reacquiring your target after cycling and reloading (and less animations frames with any luck).

    IVI Industries Representative
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    Posted 2 years ago

    Posted by Mr.Rifleman

    http://www.gamebanana.com/models/2353

    Is that?

    Thanks.

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    TheF.
    Posted 2 years ago

    can someone tell me why! that kami7k guy always missuse the stamp thing, hes always disagreeding good comments and agreeding with rude/useless comment. but nice anims btw i found a new model if you want to animate it, the link is at the destiny page, our studio ofc

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    Posted 2 years ago

    Posted by Blur.

    I'd texture this if you link me to the UV's.

    http://www.gamebanana.com/models/2353

    Is that?

    Soviet weapons fan

Credits

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CafeRev
Studio
Studio
Destiny

Additional Info

Genre
3D Animation
Project
Awesome stuff goes here
Progress
70%
Access
Public

Stats

Post Count
24
ViewCount
995
Date Added
2 years ago
Date Modified
2 years ago