ARS 25 Sniper Rifle

Modern Sniper Rifle model, Modelling.

Hey guys

This is my third and possibly last WiP on this project, the completly made up ARS 25, modelled with no reference from scratch.

I remade the scope, the body and tweaked lots of stuff on this, now Im forwarding to redo the stock. THough I doubt this will ever be unwrapped or anything like this, I'm proud of my first real modelling experience. If anyone wants I might release some of the attachments, they are really High Poly and hard to optimize. Comments are still appreciated

Comments

  • Drown's Levels
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    Posted 2 years ago

    Posted by Yams

    Posted by DeathAnxiety

    Posted by Yams

    It also seems like there are a bunch of wasted polys on the cylinders and the like. You don't need that many height segments for a straight cylinder.

    Yes, as I said, I didnt do ANY optimization yet.

    WELL GET ON THAT, BABYCAKES! :D

    I dont like to repeat myself, I will do that IF SOMEONE UNWRAPS THIS SHIT, then I plant my ass in front of the screen and reduce the fucking polys but Im too lazy to do any of that right now and its simply not needed if this isnt used in games, because for rendering applications and my showcase this is fine enough.

    Edit: You're a babycake :C

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    Posted 2 years ago

    Posted by DeathAnxiety

    Posted by Yams

    It also seems like there are a bunch of wasted polys on the cylinders and the like. You don't need that many height segments for a straight cylinder.

    Yes, as I said, I didnt do ANY optimization yet.

    WELL GET ON THAT, BABYCAKES! :D

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    'Wasn't that guy banned?'
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    Posted 2 years ago

    Posted by Yams

    It also seems like there are a bunch of wasted polys on the cylinders and the like. You don't need that many height segments for a straight cylinder.

    Yes, as I said, I didnt do ANY optimization yet.

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    Posted 2 years ago

    It also seems like there are a bunch of wasted polys on the cylinders and the like. You don't need that many height segments for a straight cylinder.

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    'Wasn't that guy banned?'
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    Posted 2 years ago

    Posted by Yams

    MEANWHILE, IN 3,000,000 POLY LAND.

    Meanwhile, in IhavenoideawhatImtalkingaboutland , it is 70k polys without ANY optimization :) I will bring this down to 20k and this is fine for me since I wint use this Ingame. Actually I can leave it High Poly.

    Posted by Yams

    Posted by Derranged

    Posted by Yams

    MEANWHILE, IN 3,000,000 POLY LAND.

    3 million poly's isn't as much as a tank that I found on a website the other day. It had let's say around 364 million poly's and cost about 2 grand... What type of game engine would be able to EVER use a model like that?

    Who knows, maybe he's an artist and it's for his portfolio?

    Mh, who knows, maybe it might be the case here? Anyways, thanks for the comments, but I already cleared in the comments that it has too much geometry to be used in a game engine atm.

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    Posted 2 years ago

    Presentate this to Cheytac or Accuracy International, Because they will take this design and produce it :O

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    Posted 2 years ago

    Posted by Derranged

    Posted by Yams

    MEANWHILE, IN 3,000,000 POLY LAND.

    3 million poly's isn't as much as a tank that I found on a website the other day. It had let's say around 364 million poly's and cost about 2 grand... What type of game engine would be able to EVER use a model like that?

    Who knows, maybe he's an artist and it's for his portfolio?

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    Posted 2 years ago

    Posted by Yams

    MEANWHILE, IN 3,000,000 POLY LAND.

    3 million poly's isn't as much as a tank that I found on a website the other day. It had let's say around 364 million poly's and cost about 2 grand... What type of game engine would be able to EVER use a model like that?

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    Posted 2 years ago

    MEANWHILE, IN 3,000,000 POLY LAND.

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    Posted 2 years ago

    Posted by DeathAnxiety

    Thanks and nope, I won't spend days unwrapping this, I'll leave it like that for the time being.

    Fair enough.

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Additional Info

Genre
3D Art & Rendering
Progress
80%
Access
Public

Stats

Post Count
16
ViewCount
1,148
Date Added
2 years ago
Date Modified
2 years ago