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This is a map I was making for robins mod base 2 base. He sort of died so I'm changing it to a css map. Still needs loads of work including I need to fix the skybox. xD
Well it was made for players to be able to sneak around unseen when I made it first, but I will put the lighting up.
The outdoor shot looks like something from Resident Evil 4.
Idk, I think the skybox has a great ambiance :D
If you are making it for cs:s, change the light environment and add less spooky lighting indoors (think quasi-industrial, run-down. Good example in de_prodigy). The problem with all cs:s players is that they always criticize for poor (a.k.a. low) lighting. Brushwork/Dust-motes are brilliant however.
Team Fortress 2
Team Fortress 2
GameBanana
Team Fortress 2
Counter-Strike 2D