Milo's M4, IppE's texture. I have edited* the texture's lighting and all sorts, it turned out a lot better than I thought it would.
Also working on a cod4/mw2 style vertgrip reload, WIP coming soon.
*I have permission from IppE to edit his textures.
Dang.Thought it was Kim's VLTOR SBR...
That has phong shader applied, this one doesn't (yet) use shaders.
I'll fix up some shaders too no worries. You just animate the bitch.
Is there a way to move the forward grip a bit...further forward?
I like the whole thing, but the grip seems too far back to me, I'd prefer if it was closer to the middle of that rail in the front.
thought so :P Excuse my lack of texture experience.
I was kinda using this as a rough reference: http://www.fpsbanana.com/skins/screens/76870?img=http://dog.fpsbanana.com/ss/srends/76870a.jpg
But yeah I have over-raped it a bit.
Thats some nice looking skin, the front grip is not done yet but vnice already for 60% done.
did ippe ever fin/released the skin ?
Compared to the other parts, it contrasts too much now. Match up the contrasts, it'll look good then.
Well at least completely fucked the lighting on the tube thats on upper rec as well as on ris fore.
Little less drastic edits plox (you obviously have no idea about the concepts of material definition and light sources...)
On a less related note, FABULOUS RAINBOW SKITTLES TURKEY FOR ALL!
No offense but I think it looks a little worse.
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