Pipe model/ texture

I whipped this model up a few days ago. Yeah, not a great model, im aware of that. I wanted to use it to practice UVmapping, but i couldnt do it.

Cammiedee got the UVmap of it for me, and ive started skinning the main shaft. I have not skinned the curved part of the pipe, so just focus on what i have skinned so far.

How does the shaft look thus far?

Comments

  • BlackHoleSon's Levels
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    Posted 4 years ago
    Posted by Sargent Bash It is a great metal base for the copper look you've gone for, the tops going to be hard getting the lighting the same as the lower part of the piping, is the top like a seperated cyclinder map at all?

    That top cylinder part is 3 pieces.

    Thanks for the metal comment, the actual "base" i used was a very dark, colorless metal.

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    Stand still, I'm used to paper
  • Sargent Bash's Levels
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    Posted 4 years ago

    It is a great metal base for the copper look you've gone for, the tops going to be hard getting the lighting the same as the lower part of the piping, is the top like a seperated cyclinder map at all?

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  • xYISKAx's Levels
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    Posted 4 years ago

    Looks pretty good! They lighting/shading and color give it a great copper feel! Hey, Black, is there a way you could model a pipe bomb? It would be a bad-ass replacement for the Grenade for CSS

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  • Kfu's Levels
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    Posted 4 years ago

    Smoothing errors?

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Credits

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BlackHoleSon's Levels
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BlackHoleSon
Studio
Studio
Dynamic Customs Inc.

Additional Info

Genre
Texturing
Project
BlackHole's Back room party
Progress
60%
Access
Public

Stats

Post Count
4
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382
Date Added
4 years ago
Date Modified
4 years ago